Fixing PVS/PAS Engine Messages when using a entity view.
Hello, dear modders, i would like some help with a rehlds bug when a player has a certain view and PVS/PAS are not heard/seen from the view point rather from the player position,
Can someone write me a code/snippet in C++ of fixed issue, much appreciation since i suck at coding C++/C# |
Re: Fixing PVS/PAS Engine Messages when using a view entity.
this should only happen if you use addtofullpack to set the player view origin
i get away with this by setting the real view origin of the camera in FM_UpdateClientData pre while using a single entity in my camera plugin. maybe it could help you. https://forums.alliedmods.net/attach...8&d=1648490539 |
Re: Fixing PVS/PAS Engine Messages when using a view entity.
Quote:
The fix:
Spoiler
|
All times are GMT -4. The time now is 19:01. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.