Captains Plugin
1 Attachment(s)
CAPTAIN PLUGIN v1.5 Plugin release: 06/05/2017 Last update: 06/19/2017 - Description I saw very newbies here asking for something like this. And one of them asked me in private to make another new system with Captain system. That system, has: Code:
1. /start command for start the selection, the admin who used that command, can select two players, one will be I'm using AMX Mod X Compiler 1.8.3-dev+4739, guess it works on all 1.8.3+ and 1.8.2 too, didn't test on 1.8.2 - Cvars From dir/addons/amxmodx/configs/CaptainsPlugin/cp_cvars.cfg: Code:
; Captains Plugin cvars settings
Spoiler
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Re: Captain Mode
Released the version 1.1:
ºCode edited: . Added duel_ready 1/0 - If you want not the .ready feature, turn this 0. . Added duel_weapon_mode deagle/knife - If you want the duel with desert deagles, set it as 'deagle', if you wwant the duel with knives, set it as 'knife'. . Removed the spawnVictim() unecessary function. . Bit optimizations at players_list2_handler handler. . Added set_task() at for re-open the menu when the captain accidentally or purposely has closed the menu. . Removed TASK_DUEL_TYPE, TASK_PLAYER_RESPAWN, unecessary constants. . And bit optimizations in some functions. |
Re: Captain Mode
Good job :d nice mod
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Re: Captains Plugin
Released the version 1.2:
ºCode edited: . Added a start-duel hud showing T captain's name and CT captain's name. . Added the deagle's ammo when the cvar 'duel_weapon_mode' is 'deagle'. . Added a code to reset the tPlayersNum's task when a random player is selected after some captain left. . Adjusted the szWeapoName size to 17. . Added a check at Round_Restart() logevent. . Removed the eLive unecessary enumerate. . Added auto-respawn after dying when it's eSelection. |
Re: Captains Plugin
Released the version 1.3:
ºCode edited: . Added g_bFileExists boolean to check if the map's .ini file exists and spawn both captains correctly. . Bit optimizations . Added g_szChatPrefix into the ChatColor stock. . Added log_amx() instead of write_file() at loadSpawns() stock. . Fixed the get_players() format on checkTeamsNumber() stock and set it as boolean. . Fixed the players selection feature. . Added all spawn feature with Ham_Spawn instead of spawnPlayers(). . Added g_bDidntSelected for check if both captains missed the selection. If they do that, the choice will end. |
Re: Captains Plugin
Released the version 1.4:
ºCode edited: . Added !stay and !switch command for the captain that won the knife round for start on which team he want. . Added IsNotSpec() macro. . Added 4 seconds delay for show captains' name at Round_Restart() instead of instant-show. . More about !stay and !switch: If the captain that won the knife round don't say !stay or !switch, there's a countdown that starts from 15 to 0. If it arrives 0, the player will say a random command. . The g_bIsSelected is only reseted when the bIsForResetCaptainID is true. . Added checkPlayersTasks() stock for check if when the player has left and he has tasks running, the stock'll kill that. . Fixed a log error when any captain type .ready in the chat. . Added 'duel_close_kniferound_spawn' to spawn all two captains close when it's 1. . Bit optimizations |
Re: Captains Plugin
Gj. <3 :D
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Re: Captains Plugin
This is your X-Miliard-Plugin Posted :P .
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Re: Captains Plugin
People never stop asking plugins, so everytime I see someone asking something that's cool and unique, I post it.
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Re: Captains Plugin
Glad you give your work for free.
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