[TF2] Taunt 'em (v1.0.1, 06/23/2015)
7 Attachment(s)
As in the plugin description, force any of the special taunts on players.
Updated to v1.0.1 for the valid address check fix. Requirements: TF2Items (you may need the latest snapshot build from here) Installation: * tf_tauntem.smx into sourcemod/plugins * tf2.tauntem.txt from the GitHub into sourcemod/gamedata * If things don't work, check for gamedata updates. Cmds: sm_tauntem <target> <tauntid> [particle] - (default access "n" - ADMFLAG_CHEATS) force specified target(s) to use the specified taunt. Particles don't work, but are still present for you to pretend to use. sm_tauntem_list (access matches sm_tauntem) - list the taunt IDs to use with the above command. sm_tauntem_ulist (access matches sm_tauntem) - list the particle IDs used for unusual taunts (unusual taunts don't work, though). Cvars: tf_tauntem_version - Don't touch. To Do: * Changelog: Code:
June 23, 2015 (v1.0.1) Note that any new taunts added to the game should just work with this plugin; you'll have to find the number to use from items_game.txt. When in doubt, piggyback off asherkin's extensions. Also siiiiiignatuuuuuuuuures aaaaaaaaaaaaaaaaa Previous plugin views - 1435 + 806 source GitHub |
Re: [TF2] Taunt 'em
There's nothing bread-related here.
(Reserving post for no reason). |
Re: [TF2] Taunt 'em
<tauntid>
but no mention of what tauntid's are available |
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Re: [TF2] Taunt 'em
"coop" taunt not work =/
You make the action, but the another player can't complete the taunt... but is a good plugin for single taunts, thanks :) |
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Re: [TF2] Taunt 'em
I'll note that I didn't actually test this plugin as I've been at work.
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Edit: I see a call to CPlayerInventory::GetInventoryItemByItemID(ul ong long,int *) in CTFPlayer::HandleTauntCommand(int), which will fail for items created with this plugin... but that's not involved in the mimic code afaict. Quote:
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Re: [TF2] Taunt 'em
Last I checked, partner taunts worked fine (bots Conga'd when I got near 'em; I think that's mimic); however, I did make one change to the code before posting that might have broken it. I'll revert it if I need to.
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Re: [TF2] Taunt 'em
Shame this can't be used on Halloween Bosses. :P
No but seriously, amazing work as always, FlaminSarge. |
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