tRealPing v0.0.2 (2012-04-01)
2 Attachment(s)
Description
This plugin modifies the scoreboard to display the real ping of clients. It should be the same as the ping command and the netgraph would show. These are usually higher than the original scoreboard ones - it might make players leave thinking they have a bad connection. Notify them accordingly if you start using this plugin. Game Support This plugin supports all games that use a "*_player_manager" for scoreboards. Tested with CSS and TF2. Requirements This requires SDKHooks and smlib. Configuration Enable/Disable via sm_trealping_enable cvar. To fine tune what will be shown in the scoreboard set sm_trealping_mode to one of the following:
More about Client_GetFakePing()
Credits to: berni, for smlib. McFlurry & Bacardi, for multimod hints. |
Re: [TF2] tRealPing v0.0.1 (2012-03-31)
Add support for other games. I confirmed these
CSSPlayerResource - cs_player_manager // css CDDDPlayerResource - ddd_player_manager //dino d day CTerrorPlayerResource - terror_player_manager // l4d and l4d2 |
Re: [TF2] tRealPing v0.0.1 (2012-03-31)
why not use CPlayerResource::m_iPing ?? Maybe support most game mods.
But still need right *_player_manager Filter bots out.. Code:
[SM] Native "GetClientLatency" reported: Client 2 is a bot |
Re: tRealPing v0.0.2 (2012-04-01)
Thx for the ideas.
Updated to 0.0.2: Multi-game support. This now looks for an entity with classname *_player_manager and gets the ping offset from CPlayerResource. Also added a display mode selection. |
Re: tRealPing v0.0.2 (2012-04-01)
Looks good, i'd run it if I had a public server :3
We both also prefix our plugins with a lower case "t" <_< |
Re: tRealPing v0.0.2 (2012-04-01)
Thrawn2!
You are a wizard. :D I pray for this plugin for years. Now the latency 1 losers from 3000 km.-s, go to the hell. I was try this plugin (rate 1, cl_cmdrate 1, cl_updaterate 1) and woks well (the scoreboard show my real latency) for me, but only with: sm_trealping_mode 0. sm_trealping_mode 2 is gullible. 0 not. :D I use the bot-ping plugin too. No conflict there. Big thanks for your work. THANKS! Ps.: Game: CSS |
Re: tRealPing v0.0.2 (2012-04-01)
Interesting idea. Although I think this would be better suited for the SendProxy extension. Then you'll only send your custom values rather than trying to update a prop that has already been sent.
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tRealPing v0.0.3-preview (2012-04-02)
2 Attachment(s)
Another good idea. Thanks GoD-Tony.
I've already implemented the changes. Waiting for SendProxy to allow #undef REQUIRE_EXTENSIONS. Here's a preview with SendProxy support - don't compile this with the default sendproxy include as it is missing some parts making the plugin unusable for people not having that extension installed. This prefers SendProxy over SDKHooks if you have installed both - otherwise it will use the one available. |
Re: tRealPing v0.0.2 (2012-04-01)
Maybe this plugin a little bit lagy? Lower sample rate?
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Re: tRealPing v0.0.2 (2012-04-01)
Quote:
more details pls: extension? sm_trealping_mode? |
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