Drop Defuser Kit
2 Attachment(s)
Drop Defuser Kit 1.55
by Damaged Soul AMX Mod X Version: 1.75 and above Supported Mods: Counter-Strike 1.6 and Condition Zero Description This plugin allows the CT team to drop their defuser kits on the ground. Since defuser kits are dropped on death, why not allow a CT to voluntarily drop it as well? It could be used so one can buy defuse kits for other teammates when they do not have enough money. Required Modules Cstrike Fakemeta Usage
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hm.. is there ways to port to .16?)
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Maybe it's possible to have knife selected and then catch the normal drop command? If so you could have a CT drop a defuse kit if he has one... Then you won't need to bind another button.
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don't wanna use .20 until stable
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Only problem I seem to have a overflow error and that occurs once a day if at all. |
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If it were possible to add an item into slot 5 for CTs, that would sure be nice. Maybe even make CTs press attack1 for using the defuse kit, like Ts need to do for planting the bomb. I'd certainly be willing to do that. That way you could use the regular drop command too... If it were possible, anyways. I was experimenting with the WeaponList message to switch the slots weapons go in for a TFC-like mod for CS. (I scrapped the idea later for other reasons tho...) It worked to an extent, some weapons were buggy though with that, especially the knife. If we had an entity and models for this, I could use WeaponList to force it into slot 5 perhaps. LINK_ENTITY_TO_CLASS would probably need to be implemented in metamod for any of that to be remotely possible though. *shrug* Maybe Source will allow for this sort of thing... who knows. Quote:
EDIT Version for 0.16 added now by request of mercury. |
much thanks, but it seems like .16 is becoming desolate..
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BigBaller Posted: Thu Oct 14, 2004 5:52 pm Post subject:
mercury wrote: hm.. is there ways to port to .16?) Why downgrade? ------------------------------------------------------------------------------------ Because there is no stabel official relase for 0.20 maybe :shock: Sorry for bad english :lol: [/i] |
.20 is stable enough to use for most if not all plugins.
Only unstablitiy comes with the very large plugins. |
hey BigBaller,
When will be 0.20 official relased , it thakes forever :D Because i dont like the nightly build thingy , after every update a plugin wont work then. Love amxx :lol: |
Can you make it so you drop the defuser when you die like on CZ.
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Oh yea, I was thinking about the grenades, my bad.
There's a plugin arleady released that does that by the way. I do like your plugin, it's a cool idea being able to drop a defuser because I use it to buy teammates defusers if they don't have the money to buy one (teamwork :)) |
i think someone made this plugin before,Kamikaze
maybe that's what u want see this: http://forums.alliedmods.net/showthread.php?t=7747 |
I know, I did say that didn't I? 8)
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Because "defkit_cleanup" function would be called 1. On client connect 2. On client spawn 3. On appropriate client command (considered as exploit) Also this isn't rationally to call this function N times where N - number of spawned clients for example. My opinion: this function should be called only on round start. |
After over a year, I have released a new version of this plugin (1.50). I rewrote a fair amount of the code, hence the sort of large version bump. The biggest change is the fact that it no longer relies on ResetHUD which fixes quite a few issues.
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Damaged Soul, can I ask how you found out the name of the defuser kit? i.e "item_thighpack". I have being trying to figure out how to get the name of items, weapons etc. but have been unsuccessful, can you or anyone else help me out please?
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But a good place to find entity names however is on the supported mods page of the Metamod web site. If you click on the links that say [ents] next to each mod name you'll get a list of entities/items for each mod. For example, the CS 1.6 entity list is here: http://metamod.org/dl/metamod/ents/cstrike. Then you could just experiment by creating those entities with the create_entity and DispatchSpawn natives and see which one is which if you don't already know. And finally you could also try using the Entity Info plugin which lets you point at things and it will tell you the classname of the entity among other pieces of information. Hope that helped you. |
Awesome thankyou :D :D
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A new version (1.51) has been released that fixes the most incredibly stupid bug ever. No one could pick up any defuser kit unless he or she had already dropped one. I cannot believe it slipped past testing or that no one has posted about it because it also appears to be present in version 1.00 as well. :oops:
I suppose not too many people use this plugin anyways. But the bug pretty much ruined the entire point of the plugin. |
Heyya, i like this plugin mate...
I don't think the concept is there? because, seriously...Who does drop there DK? Yes i know in response people will say, to people with no money... But it's the principal... Well i can see you've put in time, been creative. So i will Give you 4/5, Interesting, also adding + to your Karma. FL. |
Re: Drop Defuser Kit
A new minor version (1.55) has been released. No bug fixes to speak of. But the biggest change is that it no longer requires the Engine module. Instead it now uses Fakemeta.
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Re: Drop Defuser Kit
L 01/15/2007 - 10:06:52: [FAKEMETA] Invalid entity
L 01/15/2007 - 10:06:52: [AMXX] Displaying debug trace (plugin "dropdefuser.amxx") L 01/15/2007 - 10:06:52: [AMXX] Run time error 10: native error (native "pev") L 01/15/2007 - 10:06:52: [AMXX] [0] 5863.attach::hook_touch (line 184) Help please I do not speak English SORRY Im Spanish |
Re: Drop Defuser Kit
does this bug still exist? i guess so, huh? :)
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Re: Drop Defuser Kit
dropdefuser.amxx debug:
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Re: Drop Defuser Kit
multilingual ? i could translate it so swedish ^^
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