(CSS) Make old mod compatible with orangebox update..
1 Attachment(s)
Problem:
There is this one plugin i really miss out there in css server heaven, cssrpg, problem is it stopped working after valve did the major orangebox update for the game. :( (The developers of the plugin posted their last news post on their homepage at "Jan 14th 2008", and we havent heard much from them since then.. I have also tried many times to reach them through email and their forum without response...) I know the alternative addons\plugins but it's just not catching the same crowd as cssrpg, honestly the menu sucks, wich ruins gameplay.. Anyway I know for a fact I'm not alone on this one, that's why I am asking you now for help on getting the mod working again. :) Latest version of the plugin: CSS:RPG v1.0.5 100XL Link to binaries and latest version: http://www.cssrpg.com/index.php Any help is preciated :) EDIT: added a source file, cssrpg.cpp, where i tweaked the level barriers for the rpg-upgrades up to 100 (except for denial). |
Re: (CSS) Make old mod compatible with orangebox update..
1 Attachment(s)
I attached my current setup, wich haven't worked since the OB update..
I have tried this setup on a paid-for-gameserver (linux) couple months ago too without luck. Now I'm just trying it on my dedicated server launched from my home-pc.. I installed metamod (see attachment) and get this when typing: "meta version" Metamod:Source version 1.8.5 Build ID: 752:3e48f4adf523 Loaded As: GameDLL (gameinfo.txt) Compiled on: Dec 19 2010 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/ "meta list" Listing 1 plugin: [01] <ERROR> Then after unloading it and typing this (i prefixed it): meta load cssrpg Failed to load plugin addons/cssrpg/bin/cssrpg_mm (The specified procedure could not be found. ) Before this i tried installing it without metamod:source, downloading the top archieve here and extracting it into the addons folder.. It didn't work Any ideas? |
Re: (CSS) Make old mod compatible with orangebox update..
Looking at the source, all it needs is to be fixed up a bit then recompiled against the orangeboxvalve sdk
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Re: (CSS) Make old mod compatible with orangebox update..
And the signatures and offsets...
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Re: (CSS) Make old mod compatible with orangebox update..
Why not just use the [THC RPG] Total HardCore RPG plugin for SourceMod?
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Re: (CSS) Make old mod compatible with orangebox update..
I don't like the default setup, nor the rpg-menu of any rpgmod I've seen theese days.. They are missing some of the nice features that cssrpg have, the "impulse bug" for instance. Impulse was intended to make you run faster when shot at, and it does, in addition it "gives" you ammo when you get shot at so you can spray endlessly.. It's really fun to have that option combined with the CSSRPG-XXL update :P
Anyway the menu easy to get used to and you have the main upgrades you will need on the first buy page, plus the buy\sell menu closes even if you don't have enough credit to buy it (BY DEFAULT). Also i remember the frostpistol, icestab and longjump was much more smooth and controllable than any of the rpgmods out there have today.. |
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