[Q] How about a new platform?
How about a new platform for plugins?
I am creating a new platform similar to SM and it is important for me to know your opinion on this matter. The scripting engine is AngelScript. Plugins can be compiled or loaded directly. |
Re: [Q] How about a new platform?
Name: AngelicMod
Estimated release date: 09.12.2020 [dd.mm.yyyy] |
Re: [Q] How about a new platform?
Ill stick to sm or amxx. Svencoop uses Anglescript but i dont like too much.
|
Re: [Q] How about a new platform?
This language is used for scripting, but I decided to use it for creating plugins. The syntax is similar to C/C++ and there is no need to compile.
|
Re: [Q] How about a new platform?
Anything that's even slightly better than this in every way. Good luck.
|
Re: [Q] How about a new platform?
So far I have done the following steps:
What I added:
What I'm working on now:
At the moment, the platform can only work only on Windows and only for TF2. (I don't think I can release a version for Linux, but as for other games - everything has its time.) I plan to add a lot of things before I release this platform. I hope she will be good. |
Re: [Q] How about a new platform?
Just little simple example:
PHP Code:
|
Re: [Q] How about a new platform?
The project is frozen!
Reason: There is a better alternative - Source.Python. (Yes-yes... Python...) |
Re: [Q] How about a new platform?
I think I've read somewhere that you can "compile" Lua scripts (Obfuscation). Though, AMXX Plugins and Metamod Plugins need better categories on this forum for publishing/approving them. Never was interested in SM so far, probably won't. :P
|
All times are GMT -4. The time now is 04:04. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.