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-   -   [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 | (https://forums.alliedmods.net/showthread.php?t=334690)

cravenge 10-13-2021 11:32

[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
 
2 Attachment(s)
Description:
Alters the Tank's default behavior of being put in idle state after spawning recently to one similar in finales, making him charge towards the survivors instantly instead.

ConVars:
  • vigilant_tank_behavior_version
    → Version of the plugin.


Installation:
💡 Click "Get Plugin" below and put the compiled .smx file in the plugins folder or "Get Source" if you want to compile it yourself
💡 (Optional) Download the .txt file and put it in the gamedata folder

Changelog:
Code:

0.1 (10/13/21)
* First release.


Kid_Bandes 10-13-2021 12:22

Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
 
Yes, this is what I need for those mutiple tanks spawn! Thanks cravenge!

Psyk0tik 10-13-2021 17:03

Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
 
Amazing job, cravenge! This is awesome. :D

ZBzibing 12-06-2021 13:36

Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
 
This plugin is really great, I still have a few questions to understand clearly

1. Is it only working in cooperative mode?
2. Is there a range limit? Or attack at birth?
3. If the distance is far, how does the tank judge whether it has committed suicide? Or stuck


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