[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
2 Attachment(s)
Description:
Alters the Tank's default behavior of being put in idle state after spawning recently to one similar in finales, making him charge towards the survivors instantly instead. ConVars:
Installation: 💡 Click "Get Plugin" below and put the compiled .smx file in the plugins folder or "Get Source" if you want to compile it yourself Changelog: Code:
0.1 (10/13/21) |
Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
Yes, this is what I need for those mutiple tanks spawn! Thanks cravenge!
|
Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
Amazing job, cravenge! This is awesome. :D
|
Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
This plugin is really great, I still have a few questions to understand clearly
1. Is it only working in cooperative mode? 2. Is there a range limit? Or attack at birth? 3. If the distance is far, how does the tank judge whether it has committed suicide? Or stuck |
All times are GMT -4. The time now is 11:56. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.