Zombie:Reloaded Skins problem
Hi , i spent 3 days working on these skins and when the infections begins the server crash and restart , then the same crash again on infection .
the prblem for the skin snork or any skin i add . these are the required info: ///===============================// // ============================================= =============================== // // ZOMBIE:RELOADED // Downloads configuration // // See Download List (3.6) section in the manual for detailed info. // // ============================================= =============================== // * Each uncommented line will be used as a file path for clients to download. // ---------------------------------------------------------------------------- // Defaults: // ---------------------------------------------------------------------------- materials/models/player/zh/Zombie_Classic_sheet.vmt materials/models/player/zh/corpse1.vmt materials/models/player/zh/Charple1_sheet.vmt materials/models/player/techknow/snork/boots.vmt materials/models/player/techknow/snork/glass.vmt materials/models/player/techknow/snork/mask.vmt materials/models/player/techknow/snork/mask_metal.vmt materials/models/player/techknow/snork/meat.vmt materials/models/player/techknow/snork/snork.vmt materials/models/player/techknow/snork/snork.vtf materials/models/player/techknow/snork/snork_bump.vtf materials/models/player/techknow/snork/trunk.vmt // hellknight materials/models/player/ics/hellknight_red/estuche.vmt materials/models/player/ics/hellknight_red/estuche.vtf materials/models/player/ics/hellknight_red/hellknight.vmt materials/models/player/ics/hellknight_red/hellknight.vtf materials/models/player/ics/hellknight_red/hellknight_normal.vtf // team win overlays materials/overlays/zr/zombies_win.vtf materials/overlays/zr/zombies_win.vmt materials/overlays/zr/humans_win.vtf materials/overlays/zr/humans_win.vmt // zvision materials/overlays/zr/zvision.vtf materials/overlays/zr/zvision.vmt ////////////////////////////// // ============================================= =============================== // // ZOMBIE:RELOADED // Model configuration // // See Model Configuration (3.5) section in the manual for detailed info. // // ============================================= =============================== // // SHORT DESCRIPTIONS // // Attribute: Description: // ---------------------------------------------------------------------------- // name Name of model file, without extension. // path Path to model files. MUST end with "/". // team Model type: // "zombies" // "humans" // access Access type: // "public" - Everyone can use the model. // "admins" - Model can only be used by admins. // "hidden" - Model is excluded from public random selections. // "motherzombies" - Model can only be used by mother zombies. // "group" - Use group authentication. // group If access is "group": A SourceMod group name. Otherwise blank (""). "models" { "zh_charple001" { "name" "zh_charple001" "path" "models/player/zh/" "team" "zombies" "access" "public" "group" "" } "snork_fast" { "name" "snork_fast" "path" "models/player/techknow/snork/" "team" "zombies" "access" "public" "group" "" } "zh_zombie003" { "name" "zh_zombie003" "path" "models/player/zh/" "team" "zombies" "access" "public" "group" "" } "witch" { "name" "witch" "path" "models/player/techknow/left4dead/" "team" "zombies" "access" "public" "group" "" } "t_guerilla" { "name" "t_guerilla" "path" "models/player/ics/hellknight_red/" "team" "zombies" "access" "public" "group" "" } // Special model examples: // ----------------------- // Only admins can use this zombie model. //"admin_zombie" //{ // "name" "1337model" // "path" "models/player/adminmodels/" // "team" "zombies" // "access" "admins" // "group" "" //} // Only members of the zr_vip group in SourceMod can use this human model. //"vip_human" //{ // "name" "vipmodel" // "path" "models/player/vip/" // "team" "humans" // "access" "group" // "group" "zr_vip" //} // This model will be excluded from public random selections. Only classes // that use "random_hidden" or explicit specify this model will be able to use it. //"hidden" //{ // "name" "hiddenmodel" // "path" "models/player/" // "team" "humans" // "access" "hidden" // "group" "" //} } /////////////////////////////////////////////////// // ============================================= =============================== // // Zombie:Reloaded Class configuration // // See Class Configuration (3.7) in the manual for detailed info. // // ============================================= =============================== // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // enabled yes/no Enables or disables a class. // team number Specifies what team the class belongs to: // 0 - Zombies // 1 - Humans // 2 - Admin mode classes (incomplete feautre!) // team_default yes/no Marks the class as the default class in the team. // flags number Special class flags (bit field). To combine multiple flags // use a sum of the flag values. Available flags: // 1 - Admins only // 2 - Mother zombies only // group text Restrict class to member of this SourceMod group. Leave blank for no restriction. // sm_flags text Restrict class to client of this SourceMod admin flag. Leave blank for no restriction. // name text The class name used in class menu. // description text The class description used in class menu. // model_path text Path to model to use. Relative to cstrike folder. // model_skin_index number Model skin index to use if model support multiple skins. First skin is 0. // alpha_initial number Initial transparency setting. // alpha_damaged number Transparency when damaged. // alpha_damage number How much damage to do before switching alpha. // overlay_path text Overlay displayed at the player. // nvgs yes/no Give and turn on night vision. // fov number Field of view value. 90 is default. // has_napalm yes/no Allows player to throw napalm grenades. Humans only. // napalm_time decimal Napalm burn duration. Zombies only. // immunity_mode text Special immunity modes. Some modes only works on humans or zombies: // "none" - Instant infection. // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies. // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun. // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. // "delay" - Delay infection for a certain number of seconds. // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command. // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above: // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death. // "delay" - Number of seconds the infection is delayed since first hit by a zombie. // "shield" - Number of seconds the shield is active. // immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode. // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress. // "shield" - Number of seconds the player has to wait before the shield can be used again. // no_fall_damage on/off Disables fall damage. // health number How many health points to give. // health_regen_interval decimal Sets the regeneration interval. 0 to disable. // health_regen_amount number How much HP to give per interval. // health_infect_gain number How much HP to give when the player infects someone. Zombies only. // kill_bonus number How many points to give per kill. Zombies only. // speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed. // knockback decimal Force of the knockback when shot at. Zombies only. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal. // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal. "classes" { // ------------------------------------------ // // Zombie classes // // ------------------------------------------ "witch" { // General "enabled" "yes" "team" "0" "team_default" "yes" "flags" "0" "group" "" "sm_flags" "" "name" "witch" "description" "Normal zombie" // Model "model_path" "models/player/techknow/left4dead/witch.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "10.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "5000" "health_regen_interval" "10.0" "health_regen_amount" "40" "health_infect_gain" "200" "kill_bonus" "2" "speed" "270" "knockback" "3.2" "jump_height" "1.1" "jump_distance" "1.1" } "zombie_fast" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "sm_flags" "" "name" "Fast" "description" "-HP | +Speed | +Jump | +Knockback" // Model "model_path" "models/player/zh/zh_charple001.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "7.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "2500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "400" "kill_bonus" "2" "speed" "280" "knockback" "4.0" "jump_height" "1.1" "jump_distance" "1.2" } "snork_fast" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "sm_flags" "" "name" "Snork" "description" "-HP | +Speed | +Jump | +Knockback" // Model "model_path" "models/player/techknow/snork/snork_fast.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "7.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "200" "kill_bonus" "2" "speed" "280" "knockback" "4.0" "jump_height" "1.1" "jump_distance" "1.1" } "zombie_mutated" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "sm_flags" "" "name" "Mutated" "description" "+HP | -Speed | +Jump | +Knockback" // Model "model_path" "models/player/zh/zh_zombie003.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "15.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "850" "kill_bonus" "2" "speed" "270" "knockback" "3.5" "jump_height" "1.1" "jump_distance" "1.2" } "zombie_heavy" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "sm_flags" "" "name" "Heavy" "description" "+HP | -Speed | -Knockback" // Model "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "10.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "5500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "2000" "kill_bonus" "2" "speed" "250" "knockback" "2.0" "jump_height" "1.1" "jump_distance" "1.2" } "mother_zombie" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "2" "group" "" "sm_flags" "" "name" "Mother zombie" "description" "+HP regen | +Speed | +Jump | -Knockback" // Model "model_path" "models/player/zh/zh_zombie003.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "0" "napalm_time" "5.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3000" "health_regen_interval" "0.25" "health_regen_amount" "10" "health_infect_gain" "1000" "kill_bonus" "4" "speed" "432" "knockback" "2.3" "jump_height" "1.1" "jump_distance" "1.2" } "mother_zombie_admin" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "3" "group" "" "sm_flags" "" "name" "Admin mother zombie" "description" "+HP regen | +Speed | +Jump | -Knockback" // Model "model_path" "models/player/zh/zh_charple001.mdl" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "10" "health_infect_gain" "1000" "kill_bonus" "1" "speed" "486" "knockback" "2.3" "jump_height" "1.1" "jump_distance" "1.2" } // ------------------------------------------ // // Human classes // // ------------------------------------------ "human_normal" { // General "enabled" "yes" "team" "1" "team_default" "yes" "flags" "0" "group" "" "sm_flags" "" "name" "Normal Human" "description" "Default Counter-Strike settings" // Model "model_path" "default" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "2" "speed" "300" "knockback" "0" "jump_height" "1.1" "jump_distance" "1.2" } "human_vip" { // General "enabled" "no" "team" "1" "team_default" "yes" "flags" "0" "group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod. "sm_flags" "" "name" "VIP Human" "description" "Human class for important players" // Model "model_path" "default" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "200" "health_regen_interval" "1.0" "health_regen_amount" "10" "health_infect_gain" "0" "kill_bonus" "1" "speed" "300" "knockback" "0" "jump_height" "1.1" "jump_distance" "1.2" } "human_admin" { // General "enabled" "yes" "team" "1" "team_default" "no" "flags" "1" "group" "" "sm_flags" "" "name" "Admin Human" "description" "Human class for admins" // Model "model_path" "default" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "200" "health_regen_interval" "1.0" "health_regen_amount" "10" "health_infect_gain" "0" "kill_bonus" "1" "speed" "360" "knockback" "0" "jump_height" "1.1" "jump_distance" "1.2" } "human_speedy" { // General "enabled" "yes" "team" "1" "team_default" "no" "flags" "0" "group" "" "sm_flags" "" "name" "Speedy" "description" "+Speed" // Model "model_path" "default" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "0" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "1" "speed" "360" "knockback" "0" "jump_height" "1.1" "jump_distance" "1.2" } "human_light" { // General "enabled" "yes" "team" "1" "team_default" "no" "flags" "0" "group" "" "sm_flags" "" "name" "Light" "description" "-Speed | +Jump | +Immunity" // Model "model_path" "default" "model_skin_index" "0" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behavior "immunity_mode" "infect" // Invulnerable to infection, "immunity_amount" "25" // until HP go below 25. "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "1" "speed" "260" "knockback" "0" "jump_height" "1.1" "jump_distance" "1.2" } } //////////////////////////////////////////////////////////////////////////////////////////////////////// |
Re: Zombie:Reloaded Skins problem
Hi,
You forgot to add ll files from models/player/* to downloads.txt. Also your witch playerclass missing in models.txt and download.txt |
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