Recent CS:GO "GSLT" bans and SourceMod
Most Counter-Strike: Global Offensive server operators are aware of Valve's relatively new server "guidelines" that have been posted on the CS:GO website, http://blog.counter-strike.net/index...er_guidelines/. However, there are still some users that are finding themselves having their accounts' Game Server Login Tokens banned without understanding why.
To try to help avoid users unintentionally triggering the rule-breaking detection in CS:GO, we have added a new opt-out feature that will block plugin behavior that we know to be triggering this. We probably haven't caught everything, and detection can change in future game updates, but we feel that this is a good place to start. It's also possible for plugins to bypass this intentionally or otherwise, but it covers the most common cases and we do plan to make it more robust with future revisions. This feature, controllable by the new "FollowCSGOServerGuidelines" option in SourceMod's core.cfg file (default "yes") is available in SourceMod builds 1.7.3.5301, 1.8.0.5868 and later. If you really desire to put your account in jeopardy, you can also disable it right in the cfg file with minimal hassle. None of the logic is active for games other than CS:GO. With the "FollowCSGOServerGuidelines" option enabled, when a plugin attempts to use functionality that we know to be red-flagged, an error will be thrown. As with any native errors thrown in SourceMod, execution of the function will be halted and an error recorded to console and the error log. The error will give details on what specifically was done to trigger it. |
Re: Recent CS:GO "GSLT" bans and SourceMod
This will be very useful for know what is banned exactly.
So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe? |
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Thank you for this, psychonic :>
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So currently all the plugins which are red-flagged are the ones listed below?
EDIT: If I missed some plugin which interferes with Valve's Server Guidelines, let me know and I will edit this once again. |
Re: Recent CS:GO "GSLT" bans and SourceMod
Just curious, did you check to see if changing m_iItemDefinitionIndex by itself triggers a ban? I still use it very frequently and haven't been caught in the most recent ban waves...
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nice :)
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I found bypass GSLT ban.Now GG Valve :)
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Thanks for this!
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This was much needed. Thanks for the work investigating the bancauses and safeguards put in here.
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As I told I did use until 2 weeks ago this:
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Re: Recent CS:GO "GSLT" bans and SourceMod
Hi,
Can we use this plugin or not ? https://forums.alliedmods.net/showthread.php?t=233685 Thks for help ! |
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So, I don't know if I have to use it or not anymore ^^" |
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Valve is shitting in communities
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see it coming, some plugin devs try to bypass their detection method and valve ban sm completely soon. RIP
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(without looking at the code) you could just make parent a prop to the client's predicted viewmodel. |
Re: Recent CS:GO "GSLT" bans and SourceMod
Dear programmers/developers, etc..
If you further develop your plugins to go against the GSLT bans, then please do not share without a proper warning. This just feels like cheat providers. They push new tweaks to their code, valve patches them, the developers tweaks it again. The plugins are banned by Valve for a reason, and even if their reasons are fair or not, we should not risk any more server owners to lose their servers and status. Please don't make this into a in-game cheat just for server operators. In the end, it will affect the entire community, and also you as a developer. |
Re: Recent CS:GO "GSLT" bans and SourceMod
I updated sourcemod today and found a problem with this option: even with "FollowCSGOServerGuidelines" set to "no", sourcemod still blocks giving disallowed items (weapon_knife_*). Skin netprops work fine with it disabled so I assume this is indeed a bug.
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i'm codder too and if the valve launch an patch for this i will update it and share everywhere. Thanks Francisco. |
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FollowCSGOServerGuidelines yes still got banned :( :nono: :oops: :down:
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Also, consider that server reports can also contribute to bans, even if you're not otherwise running anything that would trigger an auto-ban. |
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Whew I'm glad I don't play p2p games like CS:GO.
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i did an temp fix for knifes and weapon_skins if the author autorize me i will share.
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nice you post src, soon valve fix this. :D
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there are new player models for csgo. cs online 2 player models... are they allowed or not?
http://files.gamebanana.com/img/ss/s...6827b1fde5.jpg |
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Valve has gone to complete shit in the last couple of years. Lost all respect for them, and I have no reason to respect them, given how they have no care or respect for the communities of people that have helped them reach where they are now. They used to love modders, now they hate them, and they discredit people's agency to avoid bad operators and servers, and instead opt to punish/autoban everyone who use features of the engine to make sweet mods that can enrich the game and community(ies).
Not to mention... Their engine and SDK is a broken, horribly programmed piece of trash these days, it isn't properly maintained (heck, you can't even compile it in the latest Visual Studio), new mods/games based on the SDK inherit it's bugs/brokenness, and there's a gap between Valve and the community; they do not listen to bug reports, they do not listen to budding developers and modders, they don't give a shit that some peoples' livelihoods depend on having something functional to work with either. They don't give a shit that a product that people paid for (and is still for sale) is completely broken and unplayable without 3rd party mods or tools (see: HL2DM; SourceMod is a must to fix many game-breaking bugs). Neither do they give a shit that their own dedicated server software (SRCDS) is about as unstable as Charles Manson on some platforms.* * Certain forms of physics objects (like vehicles) crash Linux servers last time I checked, any physics objects landing in certain trigger brushes will crash it on both platforms (had this happen recently), half of the entity types crash HL2DM both server and client consistently on Linux and Windows, a large portion of HL2DM's community maps crash the game nowadays, I haven't been able to run a TF2 MvM server for more than 30 minutes without it dying horrifically, even with stock content on Windows (went on for over a year, thus I gave up even trying)... and most recently, TF2 servers seems to crash when players simply spawn now. There's still many more crashes, bugs, and miscellaneous issues I haven't even mentioned here. All of this stuff has been brought to light to them by more than a few people, they acknowledge the problem, but they just don't care. They never will. They ignore everyone, or raise the figurative middle finger and move on. They are too fat and happy, and have gained the conceited "too big to fall" attitude that many companies fall victim to. |
Re: Recent CS:GO "GSLT" bans and SourceMod
So are Valve doing anything to servers who blatently disregard the rules? The ones running weapon skins and knife mod still. Some of them very popular, which is not surprising because other servers are not using it, and the casual players flock to the few which have it.
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