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-   -   Recent CS:GO "GSLT" bans and SourceMod (https://forums.alliedmods.net/showthread.php?t=279854)

KissLick 03-07-2016 13:10

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by Franc1sco (Post 2398813)
This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?

Francisco, you did enough. Please, do not try to bypass GSLT...

Franc1sco 03-07-2016 14:11

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by KissLick (Post 2400422)
Francisco, you did enough. Please, do not try to bypass GSLT...

Too late. Sorry (?)

Mitchell 03-07-2016 16:58

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by Franc1sco (Post 2400440)
Too late. Sorry (?)

Not really a bypass if the code would have worked without those lines.
(without looking at the code) you could just make parent a prop to the client's predicted viewmodel.

BReeZ 03-14-2016 06:16

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Dear programmers/developers, etc..

If you further develop your plugins to go against the GSLT bans, then please do not share without a proper warning. This just feels like cheat providers. They push new tweaks to their code, valve patches them, the developers tweaks it again.

The plugins are banned by Valve for a reason, and even if their reasons are fair or not, we should not risk any more server owners to lose their servers and status.

Please don't make this into a in-game cheat just for server operators.

In the end, it will affect the entire community, and also you as a developer.

bakugo 03-14-2016 11:44

Re: Recent CS:GO "GSLT" bans and SourceMod
 
I updated sourcemod today and found a problem with this option: even with "FollowCSGOServerGuidelines" set to "no", sourcemod still blocks giving disallowed items (weapon_knife_*). Skin netprops work fine with it disabled so I assume this is indeed a bug.

ffriozi 03-16-2016 14:34

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by Franc1sco (Post 2400440)
Too late. Sorry (?)

Keep up the good work. this is why we are here. to share knowledge.

i'm codder too and if the valve launch an patch for this i will update it and share everywhere.

Thanks Francisco.

zipcore 03-17-2016 21:33

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by ffriozi (Post 2403040)
Keep up the good work. this is why we are here. to share knowledge.

i'm codder too and if the valve launch an patch for this i will update it and share everywhere.

Thanks Francisco.

yep you both are codders

xlenonz 03-18-2016 06:24

Re: Recent CS:GO "GSLT" bans and SourceMod
 
FollowCSGOServerGuidelines yes still got banned :( :nono: :oops: :down:

psychonic 03-18-2016 06:45

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by xlenonz (Post 2403511)
FollowCSGOServerGuidelines yes still got banned :( :nono: :oops: :down:

The option did not exist until in between the last two ban waves. The ban could be from before that, just delayed.

Also, consider that server reports can also contribute to bans, even if you're not otherwise running anything that would trigger an auto-ban.

Chdata 03-19-2016 06:42

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Whew I'm glad I don't play p2p games like CS:GO.


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