left 4 dead crashes dedicated server when changing map
hello I am installing a server of left 4 dead 1 in linux exactly Ubuntu 16.04 x64, detected a problem after installing the sourcemod files was when changing the map the server restarts and does not connect the players. I thought it was a SOURCEMOD problem so I tested a clean server (vanilla) and the same problem persists. It crashes when I change the map.
please help reinstall the game several times, do you know any solution? this appears in console Quote:
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Re: left 4 dead crashes dedicated server when changing map
Same here, debian 10 crash on map change
Accelerator log: https://crash.limetech.org/pgflopnnga5a |
Re: left 4 dead crashes dedicated server when changing map
Any map or specific map?
If you run a lot of plugins try removing then and if it works, do by trial and error, adding them back. |
Re: left 4 dead crashes dedicated server when changing map
Quote:
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Re: left 4 dead crashes dedicated server when changing map
Hmm, I don't have any tip to solve this, sorry.
Searching in the forum I found this post: https://forums.alliedmods.net/showthread.php?t=263792 Although, the "solution" link is broken, but seem missing some third party software install. Also, find this at GitHub https://github.com/GameServerManager...GSM/issues/108 And this one in SRCDS forum: http://forums.srcds.com/viewpost/19131/115054 |
Re: left 4 dead crashes dedicated server when changing map
https://developer.valvesoftware.com/...m_repositories
and https://forums.alliedmods.net/showth...31#post2182431 But only if you have a x64bit Sistem For me at the moment removing L4DToolz seem like it stopped from yesterday, but im not sure, because the specified stop on engine is from something elese entirely Code:
sourcemod.2.l4d.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xd] Code:
SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool); |
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