How to protect cs 1.6 maps from being Decompiled
Hello guys i need your help asap there is a retarded guy stealing(decompiling) all the maps from my server and putting it on he's server
i have literally searched all over the internet,youtube,reddit,forums everything and i still can't figure how to protect your maps from being decompiled btw i am using VHE if someone know a way please explain it or share it i waste a lot's of my time to create maps for my server and to someone to steal them and decompile in a matter of 2 or 3 seconds is really frustrating thanks in advance. :cry: |
Re: How to protect cs 1.6 maps from being Decompiled
Nobody is a retard for "stealing" "your" maps. There is no way of protecting maps from decompilation, and either way the results aren't going to be always correct (they have leaks and misplaced textures).
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Re: How to protect cs 1.6 maps from being Decompiled
trust me mate there is some ways to protect your maps from being decompiled and they are many mappers and servers that are using it.
i just need to know them that's why i created this topic so people can share there thoughts with us not for you to tell me there is no way... |
Re: How to protect cs 1.6 maps from being Decompiled
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