[L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
7 Attachment(s)
Hello Admin,
Calling All Translators Your help is appreciated at supporting a language Scuffle may not already support. See the Translations section on how to help translate Scuffle. Thanks! Supported Languages (in attachment scuffle-translations.zip)
This plugin was heavily inspired by panxiaohai Struggle plugin. It was popular on my servers but some of the bugs on that plugin always kept nagging at Lux and I. So, we set out to rewrite it, revamp it and make it cover as many bases a plugin like this should offer.
The bugs we fixed from panxiaohai Struggle plugin are
I've gotten very positive feedback from my base on this plugin and am announcing it here for public testing. Out of the box, it acts like "Struggle". See the README for all the details on how to customize it to suit your needs. If Scuffle doesn't already do it, you can request a feature but patches are better. If you ask a question but never get an answer, it's in the README. If you can reproduce a bug and walk me through it step by step report it. The following link to the GitLab download will always point to the latest release. If you have any questions or feedback regarding Scuffle, please try to keep them on this thread. You will always find the latest changelog here. Known Bugs
Have fun :) |
Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
Add this so survivors can perform their dying scenes:
PHP Code:
Example:
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Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
Another useful and ideal plugin from NgBUCKWANGS. :D :bacon!::bacon!::bacon!:
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Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
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Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
With that netprop, the heartbeat will automatically play and stop when the player is not in B/W mode.
Also, I read from a(n unofficial) wiki somewhere (I didn't remember the URL) that whenever "m_bIsOnThirdStrike" netprop is changed manually, "m_isGoingToDie" netprop must also be changed. The reason, I forgot, has to do something in the game. Similar to "m_bHasNightVision" and "m_bNightVisionOn" netprops in L4D for the hidden Night Vision upgrades. |
Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
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Nice tip, it's very much appreciated, I've implemented it and have given you full credit for it. Thank you cravenge :) PS. The netprop doesn't affect the heartbeat at all :( |
Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
You're welcome, my friend. Also, I like to point out that the attachments in the main post is still 0.0.16 and I'll be looking for the fix with the progress bar.
Yes, most of the time other players don't know if their teammates are about to meet Death until they actually die. It is really helpful to let them know in advance instead so they can attend to their aid more easily. I will be posting errors (if they come up). ♫ Keep up the good work! ♫ (^_^)b Quote:
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Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
SCUFFLE!!!
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Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
Hello Admins,
Version 0.18 is up.
Any feedback is appreciated :) |
Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-15-17)
Hello Admin,
I forgot to include the translations as an attachment to the main post. I've uploaded the translations zipped up. These translations should not depend on the servers language but on the clients. See the main post for all supported languages. So far at the time of this post it's English, Spanish, Arabic and French. More translations appreciated :) |
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