[L4D/L4D2] Trap of door lock
2 Attachment(s)
Sorry for my poor English.
Open the door in a safe room, the panic event occurs. The door will not open if all players do not gather. [L4D/L4D2] Trap of door lock - ver 0.0.2 CVARS: l4d_doorlock : 1 (plugin enable) l4d_doorlock_pos : 1000 (distance in which door is permitted to be opened) l4d_doorlock_trap : 100 (sets up the traps to the door(0-100%)) l4d_doorlock_rush : 10 (frequency of panic event that trap calls) l4d_doorlock_secmin : 15 (number of seconds with effective trap(min)) l4d_doorlock_secmax : 45 (number of seconds with effective trap(max)) CHANGELOG: -0.0.1 Initial release. |
Re: [L4D/L4D2] Trap of door lock
Does anyone understand this plugin?
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Re: [L4D/L4D2] Trap of door lock
Quote:
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Re: [L4D/L4D2] Trap of door lock
Sigh, at least there is one guy who understands what this stuff does. I had my difficulties also. So the PE starts after all are ingame and the SR is a configurable distance behind them. Hm, evil :)
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Re: [L4D/L4D2] Trap of door lock
1 Attachment(s)
Polish translation, UTF-8.
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Re: [L4D/L4D2] Trap of door lock
@ Skorpion - it starts the panic event AFTER the SR door is opened to let the survivors IN to the safe room.
What I'd like to see is bigger TEXT for the [Door Open] text and timer text. I tried editing the sp but only got "error 035: argument type mismatch" on compile. I changed this: PrintCenterTextAll("[DOOR OPEN] %d sec", countDown); To: PrintHintText("[DOOR OPEN] %d sec", countDown); |
Re: [L4D/L4D2] Trap of door lock
Is this supposed to only be working in campaign?
Nothing is happening at all for me. Can open the door no matter how far away the rest of my team is, also no panic event .. |
Re: [L4D/L4D2] Trap of door lock
It stil has some bugs.... BH at 4th level door doesnt work and you can go in when everyone is close no trigger trap event....
hope he fixes this but I sont think he will :( |
Re: [L4D/L4D2] Trap of door lock
nico-op, u can add your 0.0.2 version here? Tnx
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Re: [L4D/L4D2] Trap of door lock
alright so, i really like this plugin, awesome, but some maps efter we close the door, it just doesnt end so well we have to change the map, but an admin cant always be in, any idea why that happens? always random mapsm, sometimes all works, also closet spawn doesnt work usually
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