[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
2 Attachment(s)
Please note the name of the plugin has changed from Vicious Tank Spawns to Vicious Infected.
General This plugin requires Sourcemod 1.5 or higher Description This plugin was originally created as Vicious Tank Spawns. It's purpose was to summon a panic event with the Tank and then to summon a Witch after the Tank died. It was slightly upgraded aftewards to include the Boomer and Spitter abilities of Bile Shower and Sticky Goo. Still, there was more that the rest could do so all infected have a special ability. You can edit several values in the plugin.L4D2.ViciousInfected.cfg in the CFG/Sourcemod folder. Cvars <*>To change these values edit the plugin.L4D2.ViciousInfected.cfg in the CFG/Sourcemod folder. Infected Abilities Boomer: <*>Bile Feet Increases the movement speed of the Boomer. <*>Bile Mask Hides the Survivor's HUD when the Boomer vomits. <*>Bile Shower Summons a mob when the Boomer vomits/explodes on a Survivor. <*>Bile Swipe When a Boomer claws a Survivor, they take damage over time. Charger: <*>Broken Ribs After a pummel ends the Survivor takes damage over time. <*>Snapped Leg After a charger collision movement speed is reduced. <*>Stowaway Multiplied damage is applied to the Survivor for each second they are carried during a charge. Hunter: <*>Cobra Strike (Disabled by Default) There is a chance on pounce to instantly incap the Survivor and cause them to revive at Black and White <*>Deep Wounds After a pounce ends the Survivor takes damage over time. Jockey: <*>Bacterial Infection After a ride ends the Survivor takes damage over time. <*>Derby Daze During a Jockey ride, the Survivor is blindfolded and their HUD is hidden. <*>Ghost Stalker (Disabled by Default) When a Jockey takes damage, there is a chance it will return to ghost mode and be immediately spawnable as another zombie. Smoker: <*>Collapsed Lung After a tongue release the Survivor takes damage over time. <*>Moonwalk Allows the Smoker to drag the Survivor after grabbing them and allows tongue to stretch or bend during drag. Spitter: <*>Acid Swipe When a Spitter claws a Survivor, they take damage over time. <*>Sticky Goo Slows down Survivor when standing in spit. <*>Supergirl Temporary invulnerability after Spitter spits. Tank: <*>Burning Rage When a Tank is one fire, the movement speed is increased. <*>Culling Swarm Spawns a Panic Event when the Tank spawns. <*>Mourning Widow Spawns a Witch after the Tank dies. <*>Roid Rage Allows random changes to Tank HP. <*>Worried Wife (Disabled by Default) Spawns a Witch at the same time the Tank spawns. Witch: <*>Mood Swing Allows random changes to Witch HP. <*>Mini Bodyguard Spawns a Mini Tank with 25% normal HP when the Witch is killed. <*>Support Group When a Witch is angered her anger management Support Group will spawn to help her. Game Dependent Cvars This game launches a Panic Event with the tank. If a Panic Event has been fired previously the plugin will not launch it's event. If the plugin launches the Panic Event then one that should start afterwards will not launch. There are internal Cvars in the game that control the delay between panic events, they are not part of the plugin and must be changed in your Server.cfg file:
Installation
Version 1.83 - (1/20/14) <*>Another attempt to fix the Timer closing errors <*>Corrected issues that allowed damage timers to continue Version 1.82 - (1/18/14) - 33 Views <*>Re-redid the Timer closing system to address errors Version 1.81 - (1/16/14) - 31 Views <*>Emergency patch to fix a ton of spamming errors Version 1.8 - (1/14/14) - 11 Views <*>Overhauled the plugin, cleaned up code and fixed timer close errors <*>Fixed Bile Mask not working properly <*>Fixed Ghost Stalker not working properly <*>Added a new Tank Ability - Roid Rage, allows random settings for Tank HP <*>Added a new Witch Ability - Mood Swing, allows random settings for Witch HP <*>Used "z_spawn_old" to fix Tank and Witch spawning issues Version 1.71 - (1/26/11) - 3028 Views <*>Changed the way the Timer is closed when the Tank is killed to prevent errors Version 1.7 - (5/25/10) - 1174 Views <*>Added a new Boomer Ability - Bile Mask <*>Added a new Jockey Ability - Derby Daze <*>Added a new Smoker Ability - Moonwalk <*>Completely redid the Witch and Mini Bodyguard spawning code <*>Added new Cvar - TankMax: Sets maximum amount of Mini Bodyguards that can spawn at a time <*>Added new Cvar - TankMaxMap: Sets maximum amount of Mini Bodyguards that can spawn on a single map <*>Added new Cvar - WitchMax: Sets maximum amount of Witches that can spawn at a time <*>Added new Cvar - WitchMaxMap: Sets maximum amount of Witches that can spawn at a time <*>Thanks to McFlurry for the Scavenge Panic Event bug, now this plugin will not reset the Scavenge timer Version 1.64 - (5/22/10) - 94 Views <*>Added a new Boomer Ability - Bile Swipe <*>Added a new Jockey Ability - Ghost Stalker <*>Added a new Spitter Ability - Acid Swipe <*>Fixed errors from incorrect closing the Mini Tank Timer <*>Fixed error call from FakeClient on Tank spawn <*>Added a Cvar to control if the Mini Bodyguard changes health Version 1.63 - (5/9/10) - 161 Views <*>Changed the way Charger - Stowaway inflicts damage Version 1.62 - (5/8/10) - 6 Views <*>Fixed the Snapped Leg slowing problem and Hint not being correct <*>Added a new Tank Ability - Burning Rage Version 1.61 - (5/4/10) - 67 Views <*>Added a new Charger Ability - Stowaway <*>Fixed slowing bug when getting both Sticky Goo and Snapped Leg <*>Updated Announcement for Mini Tank Version 1.6 - (4/28/10) - 126 Views <*>Changed Mini Bodyguard to use 25% of Tanks spawn HP instead of a predetermined amount. <*>Added a new Hunter Ability - Cobra Strike <*>Added a new Tank Ability - Worried Wife <*>Cleaned up some more of the hooks for Client checking Version 1.5 - (4/27/10) - 49 Views <*>Fixed various bugs in reference to Clients <*>Added a new Hunter ability - Deep Wounds <*>Added a new Witch ability - Mini Bodyguard <*>Added a new Witch ability - Support Group Version 1.42 - (4/24/10) - 66 Views <*>Fixed a bug which was spamming Client 0 errors on almost all the calls in the Plugin <*>Fixed a bug which was spamming Witches and Tank Death when the Tank was still alive <*>Fixed a bug where the Bile Feet was not working properly Version 1.41 - (4/24/10) - 6 Views <*>Fixed a copy/paste problem with Smoker which caused him not to do damage <*>Fixed Event call for Spitter which prevented her from becoming Supergirl Version 1.4 - (4/24/10) - 16 Views <*>Complete overhaul of the plugin, name changed to Vicious Infected <*>Added a new Boomer ability - Bile Feet <*>Added two new Charger abilities - Crushed Ribs and Snapped Leg <*>Added a new Jockey ability - Bacterial Infection <*>Added a new Smoker ability - Crushed Lung <*>Added a new Spitter ability - Supergirl <*>To avoid crashing in the new DLC - The Passing, cached the Witch model Version 1.31 - (3/22/10) - 260 Views <*>Added IsClientInGame to prevent server spam from Spitter slow Version 1.3 - (3/16/10) - 28 Views <*>Added CVar l4d_vts_spitter <*>Survivors can be slowed when they are standing in spitter goo <*>Changed the way the plugin checks what's enabled/disabled <*>Modified the Boomer mob spawn so it can only fire at a minimum of every 10 seconds Version 1.2 - (3/12/10) - 29 Views <*>Added CVar l4d_vts_boomer <*>Added a spawnable mob when boomer vomits/explodes on a target Version 1.1 - (3/3/10) - 96 Views <*>Added CVar l4d_vts_announce <*>Fixed bug which left "z_spawn" unflagged Version 1.0 - (2/26/10) <*>Original launch of the plugin Special Thanks Oshroth - Acid/Bile Swipe: http://forums.alliedmods.net/showthread.php?p=1117948 Olj - Smoke IT! (Moonwalk): http://forums.alliedmods.net/showthread.php?p=936834 DieTeetasse - Jockey Blindfold (Derby Daze): http://forums.alliedmods.net/showpos...14&postcount=5 Known Issues <*>Panic events may occur while a player is still loading and a Tank spawns |
Re: [L4D2] Vicious Tank Spawns
Cool :D I will test it even if survivors can't survive it :mrgreen: Because in my server 4 tanks spawn on same time :D
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Re: [L4D2] Vicious Tank Spawns
great idea for the plugin. another awesome feature you could add, that I have always wanted is this:
CI spawning during the tank. on my server i have the tank set to never loose control, in order to prevent survivor camping out in easy spots. one proble with the infinite tank control is that the CI do not spawn while the tank is active. Would it be possible that you made the CI spawn normally as they would without the tank being there? just a suggestion.. still a great mod and I am gonna install it. :) |
Re: [L4D2] Vicious Tank Spawns
can you add cvar to turn off notification?
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Re: [L4D2] Vicious Tank Spawns
I have z_spawn problem,any people can use z_spawn command.
Sorry bad english. |
Re: [L4D2] Vicious Tank Spawns
@mortiegama: Great idea for plugin!
@z_spawn/director... --> You strip off the cheat flag from z_spawn AND director_force... commands, but do not give the cheat flag back after using it ! Code:
SetCommandFlags("z_spawn", flags3 & ~FCVAR_CHEAT); Code:
SetCommandFlags("z_spawn", flags3|FCVAR_CHEAT); |
Re: [L4D2] Vicious Tank Spawns
New version has been released!
@Ganja: Not entirely sure how I would code that one. I would look into pushing that in the plugin that you use to prevent the tank from loosing control. @Thejuice: I added a notification CVar to the latest version. @mikhdenis: @Skorpion: Skorpion, thanks for the tip on how to fix that. The "z_spawn" flag has been closed so that people can't use it as a cheat. |
Re: [L4D2] Vicious Tank Spawns
Something to add to your known issues, sorry to say. When this plug in is loaded and i do survival on my dedicated server the timer is reset every time a horde spawns with a tank. After removing this plugin it fixed the problem and i don't have any other survival plugins so i think this would be the cause.
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Re: [L4D2] Vicious Tank Spawns
I am not sure how panic events work in l4d2 but in l4d1 90 seconds had to pass before the game could start another panic event. So if >1 tanks spawn within 90 seconds only 1 panic event should start. Perkmod and Multi-tank plugins can spawn more than 1 tank...
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Re: [L4D2] Vicious Tank Spawns
Quote:
thx for the new version. i don't like written announcments to clutter the screen :wink: as for the tank not loosing control. that's not a plugin. its a simple cvar :mrgreen: But, yeah i understand if you can't or wish not to code it. not a biggy, was just a suggestion :wink: |
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