SM Bullet Time(CSS/HL2DM/CSGO)
5 Attachment(s)
SM BULLETTIME
Important Notes: Strongly recommend to use CheatControl/SMAC or something else since this plugin enables "sv_cheats" for the length of the effect. Usage is of your own risk. _____________________________________________ _____________________________________________ _____________________________________________ __________________ Update to Version 1.8 Added the possibility to only display Tracers in BT , new cvar is : bt_enableweapontracersonlybt if you want to use this you must set bt_enableweapontracersonlybt to "1" and bt_enableweapontracers to "0" Delete old configfile a new one will be created on next start. Update 4.10.2012 Added new Version SM_BULLETTIME 1.7 , this combines CSS & CSGO version to one single plugin. If you have installed an older version and upgrading to 1.7 , delete sm_bullettime.cfg(csgo_bullettime.cfg) in "cstrike(csgo)/cfg/sm_bullettime(csgo_bullettime)". A new one will be created on first start , take a look in it and make your adjustmends there. Sounds should now work for CSGO also removed some code for combalility. Update 23.08.2012 Added new Version for CSGO , changes for CSGO are: removed Sounds , added Messages instead. Tracers are enabled for all Weapons exept "knife,grenades,molotov,decoy". removed overlays seems like they didnīt work in CSGO. Plugin generates configfile on first start in "csgo/cfg/csgo_bullettime" make your settings there. Update to 1.5: Added BT on RoundEnd. Added Admincommand "sm_bt" , Admin(required Flag is "b") can now enable BT by using "!bt 1" chatcommand , the lengh can be defined with cvar "bt_admin_slowdowntime". If you have installed an older version and upgrading to 1.5 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime". A new one will be created on first start. HL2DM Version updated to 1.4: Now it uses FireBulletsPost from SDKHooks so make sure SDKHooks is running on your installation. Reason for update was a Handle-Error that now is fixed. Update to 1.3: Added BT on C4-Explode. Removed BT on Weaponfire instead added Killcounter for BT. Lasercolors are now Teambased you can modify it the configfile If you have installed an older version and upgrading to 1.3 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime". Also added an requested Version for HL2DM "sm_bullettime_hl2dm" itīs similar to CSS-Version. Update to 1.2: Changed Original sounds to Matrix Bullettime Sounds from MbChrono ES-Version. Added BT on Hegrenade Kills. If you have installed version 1.1 and upgrading to 1.2 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime". Update to 1.1: Added Lasereffects & BT on Weaponfire , each Weapon can be enabled/disabled by configuring Cvars. Plugin generates a configfile in "cstrike/cfg/sm_bullettime". It handles 19 differant Lasersprites. This plugin generates a slowmo-effect on knifehits. Most of this is taken from TF2-BT see http://forums.alliedmods.net/showthread.php?t=117765 Configfile will be generated in "cfg/sm_bullettime" or for Hl2dm "cfg/sm_bullettime_hl2dm. I have made this because I found this was a great addition for my GG-Server and BT from Vogelz didnīt work any more. Credits: Mecha the Slag for TF2-Bullettime. Install: Copy the Materials- and Soundfolders to your Game- and Webserver. Place sm_bullettime.smx in your SM pluginsfolder. Restart Server and have fun. Todo: Nothing atm. Cvarlist: bt_enable "1/0" // Enables/Disables Bullet Time bt_grenade "1" // Starts bullet time on kill with handgrenade bt_c4 "1" // Enables BT on bomb explodes bt_kills_enabled "1" // Enables bt_kills for weapons bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade bt_roundend "1" // Enables BT on RoundEnd bt_admin_slowdowntime "3.0" // Enables BT on Admincommand bt_roundend_timer "1" // Enables timer for Roundend to stop BT bt_roundend_slowdownlast "1.0" // How long BT should last on Roundend bt_enableweapon_knife "1" // Enables BT on Knife bt_transition "1" // Transitions the timescales if on. If not, timescales are set directly bt_timescale "0.50" // Slowdown timescale bt_bomb_timescale "0.20" // Slowdown timescale for Bombexplode bt_roundend_timescale "0.25" // Slowdown timescale for Roundend bt_fsound "2" // Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously bt_enableweapontracers "0" // Enables/Disables Bullet Time Tracers. bt_enableweapontracersonlybt "1" // Enables/Disables Tracers only in BT. |
Re: SM Bullet Time
look at this nice code, http://forums.alliedmods.net/showthread.php?t=132311
without sv_cheat settings |
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Re: SM Bullet Time
Packed new to ZIP-ARCHIVE , should work again.....
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Re: SM Bullet Time
Can you also add headshot trigger and grenade trigger, and maybe last member of the team died for the slo motion ?
Like this mod ( Doesnt work anymore :( ) Oh and where can I get CheatControl ? [Nevermind, Found it] |
Re: SM Bullet Time
Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace? :(
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Re: SM Bullet Time
1 Attachment(s)
I modified this plugin so the bullettime triggers off headshots and handgrenade kills too. Furthermore I replaced the sound with the old Eventscript sounds and increased the bullettime a bit!
//this activates bullettime on headshots - default: 1 bt_headshots 1 //this activates bullettime on kills with handgrenades - default: 1 bt_he 1 This is the first time I code anything so use on your on risk, but it works fine on my server! I did this just for myself but maybe someone appreciates the contribution. ! I renamed the plugin so u should remove the old one 1st ! all credits to andi67 and the previous plugins.. cheers! |
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