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-   -   SM Bullet Time(CSS/HL2DM/CSGO) (https://forums.alliedmods.net/showthread.php?t=133028)

andi67 07-21-2010 04:33

SM Bullet Time(CSS/HL2DM/CSGO)
 
5 Attachment(s)
SM BULLETTIME


Important Notes:

Strongly recommend to use CheatControl/SMAC or something else

since this plugin enables "sv_cheats" for the length of the effect.

Usage is of your own risk.

_____________________________________________ _____________________________________________ _____________________________________________ __________________

Update to Version 1.8
Added the possibility to only display Tracers in BT , new cvar is :

bt_enableweapontracersonlybt

if you want to use this you must set

bt_enableweapontracersonlybt to "1" and
bt_enableweapontracers to "0"

Delete old configfile a new one will be created on next start.


Update 4.10.2012
Added new Version SM_BULLETTIME 1.7 , this combines CSS & CSGO version to one single plugin.
If you have installed an older version and upgrading to 1.7 , delete sm_bullettime.cfg(csgo_bullettime.cfg) in "cstrike(csgo)/cfg/sm_bullettime(csgo_bullettime)".
A new one will be created on first start , take a look in it and make your adjustmends there.
Sounds should now work for CSGO also removed some code for combalility.



Update 23.08.2012
Added new Version for CSGO , changes for CSGO are:
removed Sounds , added Messages instead.
Tracers are enabled for all Weapons exept "knife,grenades,molotov,decoy".
removed overlays seems like they didnīt work in CSGO.
Plugin generates configfile on first start in "csgo/cfg/csgo_bullettime" make your settings there.



Update to 1.5:
Added BT on RoundEnd.
Added Admincommand "sm_bt" , Admin(required Flag is "b") can now enable BT by using
"!bt 1" chatcommand , the lengh can be defined with cvar "bt_admin_slowdowntime".
If you have installed an older version and upgrading to 1.5 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".
A new one will be created on first start.


HL2DM Version updated to 1.4:
Now it uses FireBulletsPost from SDKHooks so make sure SDKHooks is running on your installation.
Reason for update was a Handle-Error that now is fixed.


Update to 1.3:
Added BT on C4-Explode.
Removed BT on Weaponfire instead added Killcounter for BT.
Lasercolors are now Teambased you can modify it the configfile
If you have installed an older version and upgrading to 1.3 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".

Also added an requested Version for HL2DM "sm_bullettime_hl2dm"
itīs similar to CSS-Version.



Update to 1.2:
Changed Original sounds to Matrix Bullettime Sounds from MbChrono ES-Version.
Added BT on Hegrenade Kills.
If you have installed version 1.1 and upgrading to 1.2 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".

Update to 1.1:
Added Lasereffects & BT on Weaponfire , each Weapon can be enabled/disabled by configuring Cvars.
Plugin generates a configfile in "cstrike/cfg/sm_bullettime".
It handles 19 differant Lasersprites.

This plugin generates a slowmo-effect on knifehits.
Most of this is taken from TF2-BT see http://forums.alliedmods.net/showthread.php?t=117765
Configfile will be generated in "cfg/sm_bullettime" or for Hl2dm "cfg/sm_bullettime_hl2dm.

I have made this because I found this was a great addition for my GG-Server and BT from Vogelz didnīt work any more.


Credits:

Mecha the Slag for TF2-Bullettime.

Install:

Copy the Materials- and Soundfolders to your Game- and Webserver.
Place sm_bullettime.smx in your SM pluginsfolder.
Restart Server and have fun.

Todo:

Nothing atm.


Cvarlist:

bt_enable "1/0" // Enables/Disables Bullet Time
bt_grenade "1" // Starts bullet time on kill with handgrenade
bt_c4 "1" // Enables BT on bomb explodes
bt_kills_enabled "1" // Enables bt_kills for weapons
bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade
bt_roundend "1" // Enables BT on RoundEnd
bt_admin_slowdowntime "3.0" // Enables BT on Admincommand
bt_roundend_timer "1" // Enables timer for Roundend to stop BT
bt_roundend_slowdownlast "1.0" // How long BT should last on Roundend
bt_enableweapon_knife "1" // Enables BT on Knife
bt_transition "1" // Transitions the timescales if on. If not, timescales are set directly bt_timescale "0.50" // Slowdown timescale
bt_bomb_timescale "0.20" // Slowdown timescale for Bombexplode
bt_roundend_timescale "0.25" // Slowdown timescale for Roundend
bt_fsound "2" // Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously
bt_enableweapontracers "0" // Enables/Disables Bullet Time Tracers.
bt_enableweapontracersonlybt "1" // Enables/Disables Tracers only in BT.


dYZER 07-21-2010 05:21

Re: SM Bullet Time
 
look at this nice code, http://forums.alliedmods.net/showthread.php?t=132311
without sv_cheat settings

andi67 07-21-2010 05:29

Re: SM Bullet Time
 
http://developer.valvesoftware.com/wiki/Func_timescale

Only for L4D2 , right?

kenneth4200 07-21-2010 15:35

Re: SM Bullet Time
 
sm_bullettime.7z Download Fail: Internal Server Error

Please fix :D

andi67 07-21-2010 17:13

Re: SM Bullet Time
 
Packed new to ZIP-ARCHIVE , should work again.....

Dark_Killer 07-22-2010 06:15

Re: SM Bullet Time
 
Can you also add headshot trigger and grenade trigger, and maybe last member of the team died for the slo motion ?

Like this mod ( Doesnt work anymore :( )

Oh and where can I get CheatControl ? [Nevermind, Found it]

Snake60 07-22-2010 09:02

Re: SM Bullet Time
 
Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace? :(

Dark_Killer 07-22-2010 10:15

Re: SM Bullet Time
 
Quote:

Originally Posted by Snake60 (Post 1247870)
Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace? :(

Yes, that's true, it switches on every knife hit, And the time the slomotion is on is kinda short

andi67 07-22-2010 17:33

Re: SM Bullet Time
 
Quote:

Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace?
Youīre right , I was in hurry as I posted this , "knifehits" is true.

blaxxun 12-16-2010 17:49

Re: SM Bullet Time
 
1 Attachment(s)
I modified this plugin so the bullettime triggers off headshots and handgrenade kills too. Furthermore I replaced the sound with the old Eventscript sounds and increased the bullettime a bit!

//this activates bullettime on headshots - default: 1
bt_headshots 1

//this activates bullettime on kills with handgrenades - default: 1
bt_he 1

This is the first time I code anything so use on your on risk, but it works fine on my server! I did this just for myself but maybe someone appreciates the contribution.

! I renamed the plugin so u should remove the old one 1st !

all credits to andi67 and the previous plugins..

cheers!


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