[L4D2] Why game_text doesn't work and what can we do?
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This topic is not tutorial nor guide but just a information. Everything here is provided as "acquaintance".
Before explanation i should mention that game_text doesn't draw anything "directly" to clients actually this entity is wrapper for HudMsg UserMessage. Whenever you pass "display" input to game_text it sends user message to specific client with given settings then client reads received message and paint text respectively |
Re: [L4D2] Why game_text doesn't work and what can we do?
So the problem is sever only send the second split screen message to client?
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Re: [L4D2] Why game_text doesn't work and what can we do?
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