Lame Connection Punisher 1.2
2 Attachment(s)
Lame Connection Punisher Description This plugin improves your server's gameplay experience by automatically rejecting clients with "bad" conections, so that you'll never have to deal with players skipping around the map or being hard to hit anymore. It can also detect clients running any background applications that may be affecting their connection, such as P2P programs using up too many bandwidth. How Does It Work It checks for player's ping fluctuations and packet loss rates, since these seem to be the most trustable factors in determining if there are any issues, in my experience. What Makes It Different Other solutions, such as Hing Ping Kickers, usually can't tell apart players with good or bad connections accurately. They may not detect a bad connection if the player's ping is too low, and likewise, they may end up kicking a player who's ping exceeds the limit but has a nice connection nonetheless, thus making you loose potential players. Installation
There are 2 main cvars to control the plugin's behavior (tolerance), though the default values are recommended. Please note that small ping fluctuations and packet loss occur even on the best connections, so DO NOT set these too low, unless you are on for some nasty results!
Code:
- Version: 1.2 (Jun 06, 2011) |
Re: Lame Connection Punisher
Nice! ;)
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Re: Lame Connection Punisher
[bp]
JOIN_MSG = Jogadores com ma coneccao serao castigados (limite de fluxo de ping: %d, limite de perda: %d). MSG_ALL_KICK = %s foi kicado por ter ma coneccao. MSG_ALL_BAN = %s foi banido %d minutos por ter uma ma coneccao. MSG_ALL_PBAN = %s foi banido permanentemente por ter uma ma coneccao MSG_TARGET_LOSS = a tua coneccao esta a perder muitos pacotes. MSG_TARGET_FLUX = A tua latencia esta muito instavel. |
Re: Lame Connection Punisher
Plugin sounds nice, Finnish anyway...
Code:
[fin] |
Re: Lame Connection Punisher
What can i say........... You are the man :mrgreen::mrgreen:
Nice .Here is a RO translation :-/ Code:
[ro] |
Re: Lame Connection Punisher
Nice. Testing.
Here's lithuanian translation: Code:
JOIN_MSG = Zaidejai turintys prasta interneto rysi bus baudziami (ping limitas: %d, loss limitas: %d). |
Re: Lame Connection Punisher
Quote:
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Re: Lame Connection Punisher
Thanks for the translations everyone.
Also, let me know if the default CVAR values are working out alright. I think usual ping fluctuations don't go beyond 50 ms for DSL players, so you could probably lower the flux limit a bit for more accuracy, if you feel like it. So long as the server doesn't get lag spikes, it should be fine. |
Re: Lame Connection Punisher
[de]
JOIN_MSG = Spieler mit einer schlechten Verbindung werden gekickt (Pingschwankungs-Limit: %d, Loss-Limit: %d). MSG_ALL_KICK = %s wurde wegen seiner schlechten Verbindung gekickt. MSG_ALL_BAN = %s wurde %d Minuten wegen seiner schlechten Verbindung gebannt. MSG_ALL_PBAN = %s wurde wegen seiner schlechten Verbindung permanent gebannt. MSG_TARGET_LOSS = Ihre Verbindung verliert zu viele Packete. MSG_TARGET_FLUX = Ihr Ping schwankt zu stark. nice idea |
Re: Lame Connection Punisher
Is it safe to lower the loss value to 5? Because I don't get it higher than 1 with a good connection.
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