AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   CSDM (https://forums.alliedmods.net/forumdisplay.php?f=87)
-   -   Block Round Ending (https://forums.alliedmods.net/showthread.php?t=53255)

P4rD0nM3 03-29-2007 17:42

Block Round Ending
 
Ok seriously something is messed up again.

This are my plugins.

Code:

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx                ; admin base (required for any admin-related)
;admin_sql.amxx                ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx                ; basic admin console commands
adminhelp.amxx                ; help command for admin console commands
;adminslots.amxx                ; slot reservation
;multilingual.amxx        ; Multi-Lingual management

; Menus
menufront.amxx                ; front-end for admin menus
;cmdmenu.amxx                ; command menu (speech, settings)
plmenu.amxx                ; players menu (kick, ban, client cmds.)
;telemenu.amxx                ; teleport menu (Fun Module required!)
mapsmenu.amxx                ; maps menu (vote, changelevel)

; Chat / Messages
;adminchat.amxx                ; console chat commands
antiflood.amxx                ; prevent clients from chat-flooding the server
scrollmsg.amxx                ; displays a scrolling message
;imessage.amxx                ; displays information messages
;adminvote.amxx                ; vote commands

; Map related
;nextmap.amxx                ; displays next map in mapcycle
;mapchooser.amxx                ; allows to vote for next map
;timeleft.amxx                ; displays time left on map

; Configuration
pausecfg.amxx                ; allows to pause and unpause some plugins
statscfg.amxx                ; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx                ; restrict weapons menu
statsx.amxx                ; stats on death or round end (CSX Module required!)
miscstats.amxx                ; bunch of events announcement for Counter-Strike
stats_logging.amxx        ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx        ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
noweapondrop.amxx
map_armouries_invisibility.amxx
spawn_creater.amxx
connect_announce.amxx
ad_manager.amxx
say_motd.amxx

This is my meta list.

Code:

          [ 1] AMX Mod X        RUN  -    amxmodx_mm_i386.  v1.76d    ini  ANY  ANY 
          [ 2] POD-Bot mm      RUN  -    podbot_mm_i386.s  v3.0B18c  ini  Chlvl ANY 
          [ 3] HLGuard          RUN  -    hlguard_mm_optim  v1.8      ini  Chlvl Chlvl
          [ 4] Engine          RUN  -    engine_amxx_i386  v1.76    pl1  ANY  ANY 
          [ 5] CStrike          RUN  -    cstrike_amxx_i38  v1.76    pl1  ANY  ANY 
          [ 6] CSX              RUN  -    csx_amxx_i386.so  v1.76c    pl1  ANY  ANY 
          [ 7] FakeMeta        RUN  -    fakemeta_amxx_i3  v1.76d    pl1  ANY  ANY 
          [ 8] CSDM2            RUN  -    csdm_amxx_i386.s  v2.1      pl1  ANY  ANY

This is my CSDM config.

Code:

;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset

;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 0.10

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd

;Blocks people from using all buy commands
block_buy = 1

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 0

;Number of times a team can have players respawn before they stop
; being able to respawn
tickets = 150


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 0

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colorst ="255 255 255 0"
colorsct = "255 255 255 0"


;Number of seconds someone is respawned for.
time = 0.50


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = ps

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ah

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades =

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 0


;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 1
m249 M249 1
g3sg1 G3SG1 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp

[botprimary]
ak47
m4a1
awp
galil
aug

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 0

;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 1

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 15

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20

;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor

Here's my amxx.cfg.

Code:

// AMX Configuration File
echo Executing AMX Mod X Configuration File

// Default access for all non admin players (see users.ini for access details)
amx_default_access "z"

// Name of setinfo which should store a password on a client (you should change this)
// (Example: setinfo _pw "password")
amx_password_field "_pw"

// Mode of logging to a server
// 0 - disable logging, players won't be checked (and access won't be set)
// 1 - normal mode which obey flags set in accounts
// 2 - kick all players not on list
amx_mode 1

// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
amx_show_activity 2

// Frequency in seconds and text of scrolling message
//amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600
//amx_scrollmsg "Welcome to %hostname%, do not hesitate to contact an admin if you see a hacker." 60
amx_scrollmsg "%hostname%" 5


// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
//amx_imessage "Welcome to %hostname%" "000255100"
//amx_imessage "This server is using AMX Mod X\nVisit http://www.amxmodx.org" "000100255"
//amx_imessage "Pakers Gaming Network" "000100255"

// Frequency in seconds of colored messages
amx_freq_imessage 30

// Set in seconds how fast players can chat (chat-flood protection)
amx_flood_time 1

// Amount of reserved slots, amx_hideslots must be 1 to use this cvar (for more details see comments in plugin source)
amx_reservation 0

// If you set this to 1, you can hide slots on your server
amx_hideslots 0

// Displaying of time remaining
// a - display white text on bottom
// b - use voice
// c - don't add "remaining" (only in voice)
// d - don't add "hours/minutes/seconds" (only in voice)
// e - show/speak if current time is less than this set in parameter
amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"

// Announce "say thetime" and "say timeleft" with voice
amx_time_voice 0

// Minimum delay in seconds between two voting sessions
amx_vote_delay 60

// How long voting session goes on
amx_vote_time 60

// Display who votes for what option
amx_vote_answers 1

// Some ratios for voting success
amx_votekick_ratio 0.60
amx_voteban_ratio 0.60
amx_votemap_ratio 0.60
amx_vote_ratio 0.06

// Max. time to which map can be extended
amx_extendmap_max 60

// Step for each extending
amx_extendmap_step 15

// Rank mode
// 0 - by nick
// 1 - by authid
// 2 - by ip
csstats_rank 1

// Max size of the stats file
csstats_maxsize 10000

// Duration of HUD-statistics
amx_statsx_duration 12.0

// HUD-statistics display limit relative round freeze end
// Negative time will clear the HUD-statstics before the round freeze time has ended
amx_statsx_freeze -2.0

//If you set this to 0, clients cannot chose their language
amx_client_languages 0

// Plugin Debug mode
// 0 - No debugging (garbage line numbers)
// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
// 2 - All plugins are put in debug mode
// Note - debug mode will affect JIT performance
amx_debug 0

// Plugin MultiLingual Debug
// To debug a language put its 2 letter code between quotes ("en", "de", etc)
// "" means disabled
amx_mldebug ""

// No Weapon Drop Plugin
nwd_state 7
nwd_teams 3
nwd_allow 0

// Weapon On Ground Toggle
set_invisible_armouries abcdefghijklmnopqrs

Ok my problem is...the ends and it's very annoying when you're trying to kill someone only to be respawned back. Can someone help me.

teame06 03-29-2007 22:49

Re: Block Round Ending
 
Map?

How is round ending? By killing a player? How many players on the server? By time running out?

Your not very detail in your explanation.

KWo 03-30-2007 03:29

Re: Block Round Ending
 
If You are using my beta - make sure all Your files are from the beta package. You can check the version of plugins by "amxx_plugins" console command.
[EDIT]
The round will be ended if You are playing with 1 player in one team and that player will get killed - for example 1 on 1).
[/EDIT]

P4rD0nM3 03-30-2007 04:39

Re: Block Round Ending
 
Map: fy_pool_day
Players: 25+
How: Because T's didn't plant the bomb.

KWo 03-30-2007 11:39

Re: Block Round Ending
 
How about that "amxx_plugins" command?

KWo 03-30-2007 17:47

Re: Block Round Ending
 
If You will use the beta I posted, that thing with ending the round will not happen for You on this map. I've tested and bomb and bomb zone are removed.

P4rD0nM3 04-07-2007 20:48

Re: Block Round Ending
 
KWo, yeah the beta works really good for me man. I haven't experienced any lags that calls for a server restart or whatever. There's already been 50,000 id's called and server's still not laggy.


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