Spray Pruning
1 Attachment(s)
This simple plugin does one thing only: removes the old spray cache files that build up over time in the downloads/ folder. It does this every time a level is loaded so you don't have to worry about the folder getting too large.
By default, it deletes only the files that have not been accessed in over 7 days. You can control this using the the sm_spraycachelifetime console variable (defualt value is 7). Mirror: SteamFriends |
Re: Spray Pruning
While I know these files take up space, do they do anything performancewise?
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Re: Spray Pruning
They are caches of the sprays uploaded by each client, so yes they are there so that the client does not have to upload their spray every time a new level loads. This plugin only deletes the more or less unused caches of the sprays, so it should have very little affect on bandwidth usage.
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Re: Spray Pruning
Does putting the default days to 0 prevents sprays from gathering at the end of the map?
Is there a way to block sprays in general? otto |
Re: Spray Pruning
You can use the CVAR sv_allowupload and set it to 0 to disable sprays. You do not want to use this plugin for the purpose of disabling sprays.
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Re: Spray Pruning
sv_allowupload 0 will disable custom maps or any custom files from the server
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Re: Spray Pruning
sv_allowupload only prevents clients from uploading sprays (or maybe I am thinking of sv_allowdownload?).
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Re: Spray Pruning
This isn't working on new sourcemod 1.x. Any plans for it and tested?
otto |
Re: Spray Pruning
It's working fine for me on 1.1.0.2119 on both DoD:S and TF2.
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Re: Spray Pruning
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