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-   -   [L4D2]Portals (https://forums.alliedmods.net/showthread.php?t=128780)

flud 06-05-2010 10:57

[L4D2]Portals
 
2 Attachment(s)
[IMG]http://img15.**************/img15/3936/portalsgv.jpg[/IMG]

Credit & Thanks
Credit going to Me
Thanks to alexip121093 for code snippets and Elektramode for post in thread

Features
  • Teleport players, props, tanks ;D to any position in map
  • All clients have different teleports
  • Visual and sound effects

Portals a new secret technology appearing in L4D world, use caution can transform your brains to liquid substance :)
For now it work only in L4D2 but I'm 100% know possible to work on any source engine game (need more code skill and time)

commands:
  1. sm_p, or in chat !p
  2. for delete portals use command sm_p twice
  3. !p red teleport red portal, !p blue blue portal if both already exists
  4. sm_pd admin command to delete all portals

AutoExec Config File: cfg\sourcemod\Portals.cfg

Convars:
  1. sm_portals_model (def=models/props_mall/mall_shopliftscanner.mdl)

    // 0 = bots can use portal, 1 = only players
  2. sm_portals_nobots (def=0)

    // 0 = pipe's, gascan any physic prop can use portal, 1 = only players
  3. sm_portals_noprops (def=1)

    // Particle effect
  4. sm_portals_particle (def=electrical_arc_01_system)

    // Sound on error acquired
  5. sm_portals_sounderror (def=buttons/button11.wav)

    // Sound if teleport used
  6. sm_portals_soundfx (def=ui/pickup_misc42.wav)

    // Sound when someone teleported
  7. sm_portals_soundgo (def=weapons/defibrillator/defibrillator_use.wav)

    // Only admin can spawn portals
  8. sm_portals_admin (def=0)

for compile and play you need SDK Hooks

Quote:

update log [06.06.2010]
  • add admin cvar sm_portals_admin
  • delete force function not work correctly

update log [07.06.2010]
  • add admin command to delete all portals on map sm_pd
  • change default value sm_portals_noprops to 1, props not work correctly
  • disable use particle effect and Screen Fade effect for props

update log [09.06.2010]
  • bugs, maybe fix something
  • add function to remove client portal when he disconnect :oops:

update log [08.06.2010]
  • fix jump bug (add block to world brush that thing have valid entindex and model name, but it's still can be so set portal on clear ground)
  • change all PrintToChatAll to PrintToChat prevent spam in main chat

update log [15.06.2010]
  • add alexip121093 code
  • another fix for jump bag, now you can't spawn portal if some entity block it


Elektramode 06-05-2010 12:34

Re: [L4D2]Portals
 
Great you finnaly uploaded it... I cant wait to try out this completed version.

Elektramode 06-05-2010 12:34

Re: [L4D2]Portals
 
but btw... in your old versions i noticed it ownt work on l4d1... could you maybe make it work with l4d1 aswell?

Elektramode 06-05-2010 12:37

Re: [L4D2]Portals
 
sorry for writing to much... I noticed the l4d1 version on your post at scripting section I'l try it out.

delirium_trigger 06-05-2010 15:01

Re: [L4D2]Portals
 
Seems to be a glitch. After teleport, whenever anybody tries to jump, they auto speed jump to a certain direction. It is very strange. Here is a .dem of what I am talking about Teleport Bug

Elektramode 06-05-2010 16:25

Re: [L4D2]Portals
 
mm tested it out and its an excellent plugin... awsome on bmy barricade builder seerver

flud 06-05-2010 17:05

Re: [L4D2]Portals
 
delirium_trigger can you post your sm plugins list

birno 06-05-2010 18:38

Re: [L4D2]Portals
 
Same problem here.
My plugins list:
Code:

sm plugins list
[SM] Listing 46 plugins:
  01 "Admin File Reader" (1.3.2) by AlliedModders LLC
  02 "Admin Help" (1.3.2) by AlliedModders LLC
  03 "Admin Menu" (1.3.2) by AlliedModders LLC
  04 "All4Dead" (2.0.0) by James Richardson (grandwazir)
  05 "Anti-Flood" (1.3.2) by AlliedModders LLC
  06 "Basic Ban Commands" (1.3.2) by AlliedModders LLC
  07 "Basic Chat" (1.3.2) by AlliedModders LLC
  08 "Basic Comm Control" (1.3.2) by AlliedModders LLC
  09 "Basic Commands" (1.3.2) by AlliedModders LLC
  10 "Basic Info Triggers" (1.3.2) by AlliedModders LLC
  11 "Basic Votes" (1.3.2) by AlliedModders LLC
  12 "Client Preferences" (1.3.2) by AlliedModders LLC
  13 "Fun Commands" (1.3.2) by AlliedModders LLC
  14 "Fun Votes" (1.3.2) by AlliedModders LLC
  15 "[L4D2] Vicious Infected" (1.7) by Mortiegama
  16 "L4D2 Pause" (0.2.1) by pvtschlag
  17 "[L4D2] Varying Gun Ammunition" (1.5.3) by modified by TimeShift
  18 "L4D2 Auto Infected Spawner" (1.0) by Tordecybombo ,, FuzzOne - miniupdate ,, TacKLER - miniupdate again
  19 "Chainsaw Refuelling" (1.5) by DJ_WEST
  20 "L4D2 Damage Mod SDKHooks" (1.0.2) by AtomicStryker
  21 "L4D2 Weapon Drop" (1.2.0) by Machine
  22 "L4D2 Gun Control" (1.1.2) by AtomicStryker
  23 "Incapped Magnum" (1.4) by Oshroth
  24 "[L4D2] Lethal Weapon" (1.1) by ztar
  25 "L4D2 Mighty Stomp Foot" (1.0.0) by AtomicStryker
  26 "L4D2 Routing Plugin" (1.0.5) by  AtomicStryker
  27 "[L4D2] Weapon/Zombie Spawner" (0.8) by Zuko
  28 "[L4D2] Weapon Unlock" (0.8.5) by Crimson_Fox & AtomicStryker
  29 "L4D Bots" (0.1) by devicenull
  30 "[L4D2] Points and Gift System" (1.36) by Drakcol - Fixed by AXIS_ASAKI
  31 "[L4D/2] Campaign Manager" (1.0.3) by Bigbuck
  32 "Reciprocal Friendly Fire" (0.1.1.0) by Bugzee
  33 "L4D Infected HP" (1.0.1) by NiCo-op
  34 "[L4D/L4D2] Melee Fatigue" (1.0.0) by Damizean
  35 "L4D Players" (0.0.1) by NiCo-op
  36 "L4D SM Respawn" (1.9) by AtomicStryker & Ivailosp
  37 "Special Weapon" (1.2.5) by Pan Xiaohai
  38 Disabled: "Nextmap" (1.3.2) by AlliedModders LLC
  39 "PerkMod" (2.0.11db) by tPoncho
  40 "Player Commands" (1.3.2) by AlliedModders LLC
  41 "Prevent M60 Remove" (1.0) by Psycho Dad - Based on DJ_WEST code
  42 "L4D2 Replace Items" (1.0) by Psycho Dad
  43 "Reserved Slots" (1.3.2) by AlliedModders LLC
  44 "Sound Commands" (1.3.2) by AlliedModders LLC
  45 "Varying Zombie Population" (1.2.0) by Luke Penny (Credit to Die Teetasse for method help)
  46 "Portals" (1.1) by FluD (tnx hihi1210)


Searcher64 06-05-2010 18:50

Re: [L4D2]Portals
 
Is command only for admin or all players?

flud 06-05-2010 19:00

Re: [L4D2]Portals
 
1 Attachment(s)
don't have that glitch so..

if that version not work i don't know how to fix it, maybe some other plugins conflict :|


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