[Feature request] Thunder Flash!!!
When Human thraw flash at a zombie, if the Zm is in the range of the zr_thunder_flash_range he gets dammaged by big thunder dammages with a cool effect (like dissolvers effects) and half-blinded or his zombie move in every way like a crazy zm (but I don't know if it's possible to make him move like if his brain was short-circuited)
zr_thunder_flash_enable "1" zr_thunder_flash_duration "5" zr_thunder_flash_radius_hit "5" // Radius around the flashbang explosion where zombie can be hitted zr_thunder_flash_dammages_per_x_sec "100,1" // Deals 100 dammages every 1 seconds zr_thunder_flash_blind_zm "1" // Zm will be blinded by the flash zr_thunder_flash_short_circuited // Zm's brain will makes him move crazy for a certain duration zr_thunder_flash_short_circuited_duration "10" zr_thunder_flash_blind_immune_human "1" // Human wont be blinded when the flash explode zr_thunder_flash_water_multiplier "5" // If the zombie touch water the dammages will be multiplied by 5 every x sec. zr_thunder_flash_water_hit "1" // 1 = every zm in the water zone in same time will be under the thunder flash effect |
Re: [Feature request] Thunder Flash!!!
Another cool idea. Technically possible I think, but we'd have to simulate that crazy zombie walk.
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Re: [Feature request] Thunder Flash!!!
You guys should create a ZR API for that. I think it is good to have this as separate plugin.
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Re: [Feature request] Thunder Flash!!!
Yes this could be an addon since it can easily be used for something else. But the API for ZR needs to be completed first. So we can communicate with ZR from external plugins.
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Re: [Feature request] Thunder Flash!!!
Then it could be fun to restrict it to admins only & vip only because 30 players thrawing their flash in same time would probally lag the server in same time, or one shot the zombie if they aim well.
Maybe add a new cvar like : zr_thunder_flash_mod "1" // 1 = Only 1 effect can hit the zombie in same time, before he can be hitted by an other thunder flash the first effect timer need to be terminated. 2 = Every hits add their timer to the current thunder effect's time left. 3 = Every new hits will create a new timer, and if the zombie gets hit by 5 flash he'll get 5times dammaged by 5times Xseconds. |
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