Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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About discord notifications, the hostname is already written on the embed message. Quote:
Solution 1: ask the server owner to run a command to clear the cache/database of accepted people My opinion: most of them won't do that, and it's not easy to remember as well. Not the best solution imo, but the easiest one for me. Solution 2: store every player value in the database (ex: playtime, steam level..) if they pass all checks. If current informations are not enough to let someone enter the server (which means config has changed), re-check this person (and update informations that are available). My opinion: good way, but will take more space and won't be very easy to edit in the future. However, that's something I could consider. |
Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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// (Requires SteamAPI Key) // 0 = disabled // any integer = is a user check that fails if he has less mins in playtime than asked or has private hours // any negative integer = same as positive, but is not a check and will kick user // - // Default: "120" nda_playtime "120" I probably should've made it clear that it is CS:GO Playtime, not global playtime |
Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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About nda_playtime, in this case I have several servers, but each one has a requirement for hours to play, for example, Retake must have 40 hours of play, Multi-1v1 must have 75 hours of play, if the player has only 50 hours of game by logic he enters Retake, however in Multi-1v1 he would not enter, does it work like that? What I currently use my problem would be this, since he released access to a server no matter the hours of the others that I configured he is never checked again, he always enters even without having the required hours. |
Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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If it doesn’t work, it’s probably a config issue. The player should only be able to enter the Retakes server. I have described how the «*checks method*» works on the thread. TL;DR if at least 1 check (if any is configured) is passed player is allowed Player also need to pass every «*kick*» verification (if any) to enter the server |
Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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One more thing, do you intend to add any immunity for players with privileges? For example, if a player has a reserved slot, does he pass checks and enter even if he doesn't have the requirements? |
Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
Can you pull hour information if the user has private/ game info hidden from the account? Those things were made because of GDPR data protection law in theory plugin then couldn't obtain such information?
I'm trying to understand how to set this upright so I don't end up losing players only because I deny access to the private / game info hidden profiles. Nvm Got it you made this well that it depends on many checks just in case :) sorry for not paying attention |
Re: [CS:GO] No Dupe Account (1.2.1, 2021-02-24)
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If you have any other question, feature request or bug to report, feel free to post another comment! You don’t need to apologise haha :) - thanks for using and trusting my plugin :) And to answer your question, no afaik it’s not possible to retrieve playtime if user’s profile/games are hidden UNLESS they are shown to friends and the user is friend with the one who created the API Key. Those who really want to could create a steam bot that auto accepts invites to retrieve user’s playtime, but let’s be honest, it’s too much, and players probably won’t be okay with that either way |
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