[csgo][server plugin] Environment setup to write mm:source server plugins for csgo
Hi all,
I'am planning to write server plugins for csgo with metamod:source on ubuntu14.04. This is my current setup: /project /mmsource-1.10.1 (from here) /hl2sdk-csgo (from here) Is this sufficient for development? Trying to compile stub_mm with make ENGINE=csgo fails In file included from ../core/sourcehook/sourcehook.h:118:0, from ../core/ISmmPlugin.h:37, from stub_mm.h:18, from stub_mm.cpp:16: ../core/sourcehook/FastDelegate.h: In function ‘OutputClass fastdelegate::detail::horrible_cast(InputClas s)’: ../core/sourcehook/FastDelegate.h:181:14: error: typedef ‘ERROR_CantUseHorrible_cast’ locally defined but not used [-Werror=unused-local-typedefs] typedef int ERROR_CantUseHorrible_cast[sizeof(InputClass)==sizeof(u) Can anyone guide me from here? Thanks |
Re: [csgo][server plugin] Environment setup to write mm:source server plugins for csg
SourceHook raises some warnings in modern compilers and is overdue for a rewrite.
In the meantime, just add the relevant switches to ignore the warnings from it. -Wno-unused-local-typedefs in the case of the one you mention there. I believe that there's another one as well that you may encounter. |
Re: [csgo][server plugin] Environment setup to write mm:source server plugins for csg
Thanks psychonic. I found that the sample compiles when i use gcc-4.7. earlier i was using 4.8.
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