Problems (V.4911)
Amxmodx Version: 1.8.3-4911-Dev
So i got this crash now. In 4894 i had get_pcvar_float crash, as you can see in the last thread i made. and now i have this crash after update 4911. I dont think its reproducible and i dont think its on my side(That im causing it). If you could give me some info about Code:
MemoryUtils::ResolveSymbol debug.log Code:
---------------------------------------------- This plugin uses engine to change 3rd person mode and fakemeta to make the player visible again. but i believe its the AddToFullPack that is the problem. I dont know why it crashes. it shouldnt. PHP Code:
|
Re: Problems (V.4911)
It's unlikely related to any plugins.
MemoryUtils::ResolveSymbol is used by the AMXX config parser (to read data/gamedata/ files at first server start only), to lookup an address in game or engine memory based on a given name. I have no idea why this would crash with it, there are sanity checks as well. You can try to use the binaries in debug mode, it will contain more informations, thus crash may give more useful output : https://mega.nz/#!zc8jlSxB!uol88k93G...KJH1-zMLGzIMSc (7 Mo) ; Update all binaries. Make sure you stop your server before. |
Re: Problems (V.4911)
Quote:
I will update it and give you the output later. |
Re: Problems (V.4911)
You don't see it in 1.8.2, because gamedata configs have been added only recently in dev version. It's used to store various game datas, like function symbols, signature, or offsets. Etc. This is way more easy to manage things.
|
Re: Problems (V.4911)
Quote:
Code:
---------------------------------------------- |
Re: Problems (V.4911)
This crashes in game and doesn't seem related to AMXX.
I don't know why it crashes, but it happened when a new round has started and game was trying to cleanup map by removing weaponbox entities. PHP Code:
PHP Code:
|
Re: Problems (V.4911)
I am removing entites in new round, but not anything with m_rgpPlayerItems though.
i looked trough every plugin using NewRound hook, and found some plugins that removes entity there. but im not removing any weapon entity since cs should do that fine itself correct?. Its mostly entites that i use to make effects or similar. attaching a sprite on the head of the player, or any weapon effect. I am also using Tripmine Entity, and im removing lasermines in newround there. i dont know if it could cause any harm, but im posting it anyway. PHP Code:
|
Re: Problems (V.4911)
I don't understand the first i_Owner check. Remove that and the FL_KILLME line
|
Re: Problems (V.4911)
Quote:
|
Re: Problems (V.4911)
It also crashes with this error. see the plugin in first post please.
I cant join server with that plugin. Code:
set_es(tagAMX*, int*) Code:
---------------------------------------------- |
All times are GMT -4. The time now is 18:33. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.