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-   -   Sudden Death Melee Redux (https://forums.alliedmods.net/showthread.php?t=89658)

DJ Tsunami 05-13-2008 09:08

Re: TF2: Sudden Death Melee Redux
 
@DontWannaName: I'm not sure what you're trying to say. mp_teststalemate was taken out of TF2 a long time ago, the command for this plugin is sm_forcestalemate. I don't know what Drunken Fools is, but Gold Rush doesn't have sudden death so this plugin probably has nothing to do with it.

@Chrustler: no, all you need is the smx file. Just put it in the plugins folder and change the map, and check with sm plugins list if it gives any errors. If it does use sm plugins info sdmr to get the exact error.

@bl4nk: it seems ClientCommand(client, "slot3") doesn't always equip the weapon, so I would recommend putting another 0.1 timer after stripping the weapons and then running the above command in its callback. I modified mine but I'll have to wait until tonight to see if that works ok for everyone. So I will report back after that :)

Freelancer 05-13-2008 11:12

Re: TF2: Sudden Death Melee Redux
 
Aye well done on forking this mod. keep it up.

Chrustler 05-13-2008 11:26

Re: TF2: Sudden Death Melee Redux
 
This was the error I got:

Load error: Required extension "TF2 Tools" file("game.tf2.ext") not running

This is a SourceMod version error right?

bl4nk 05-13-2008 11:49

Re: TF2: Sudden Death Melee Redux
 
Quote:

Requirements:
A snapshot build of SourceMod which is r1987 or later.

Chrustler 05-13-2008 12:15

Re: TF2: Sudden Death Melee Redux
 
Yeah, I'm an idiot.

ratty 05-13-2008 14:06

Re: TF2: Sudden Death Melee Redux
 
I tried sm_forcestalemate on 2fort.

L 05/13/2008 - 11:05:38: [SM] Native "GetEntProp" reported: Entity -1 is invalid
L 05/13/2008 - 11:05:38: [SM] Displaying call stack trace for plugin "sdmr.smx":
L 05/13/2008 - 11:05:38: [SM] [0] Line 121, sdmr.sp::Command_ForceStalemate()

bl4nk 05-13-2008 14:27

Re: TF2: Sudden Death Melee Redux
 
2 Attachment(s)
@ratty: Try this version out.

ratty 05-13-2008 15:42

Re: TF2: Sudden Death Melee Redux
 
No change, same error.
It might have something to do with the fact I'm using bots to put players on both sides to test the plugin.
And BTW its a minor issue, everything else with the plugin works great, finally people can't join from spec to get around it.

DJ Tsunami 05-13-2008 17:19

Re: TF2: Sudden Death Melee Redux
 
bl4nk, 2fort doesn't have the game_round_win entity. Do if (entityGame == -1 || GetEntProp(entityGame, Prop_Data, "m_iTeamNum") != 0) :)

bl4nk 05-13-2008 21:14

Re: TF2: Sudden Death Melee Redux
 
2 Attachment(s)
Woops, forgot to fix that part, I was in a hurry. Here's a version that should work.


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