Re: TF2: Sudden Death Melee Redux
Not working after pyro update for obvious reasons :) just thought I would warn peeps its might likely crash the server. It happened on our win2k3 box.
no one else having a problem with it ? hmm might have been the sm update need then will give it awhirl on a test box. |
Re: TF2: Sudden Death Melee Redux
@skull the troll: What SM version are you using?
@Freelancer: What is the obvious reason? Are there any errors in your logs? Does it say <Failed> next to the plugin name on your plugin list? |
Re: TF2: Sudden Death Melee Redux
Just tired it again and it shows main weapon at start of melee and if you select melee it does locks it but a health/ammo locker allows all weapons again.
MetaMod:Source v1.6.1.671V, SourceMod v1.0.3-svn win2k3 box Shows as load, refreshed via console , also reloaded via console. No errors in the logs. |
Re: TF2: Sudden Death Melee Redux
Um, the weapon lockers shouldn't be accessible during sudden death. That's not something my plugin controls.
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Re: TF2: Sudden Death Melee Redux
since the update... this plugin is crashing my server when executed. Running SM 1.0.1.2130 on a linux server. I'll try updating SM to newest stable version of 1.0.2 :grrr:
BTW, forcerespawn command still doesn't work for me, using the most recent version of this from the first page still sets timer to 0:00, and the round continues... no stalemate. :cry: |
Re: TF2: Sudden Death Melee Redux
Yeah, updating your SM is probably the best thing to do. I played multiple rounds of sudden death using my plugin tonight, and didn't run into any problems (using the newst 1.0 snapshot).
I figured out that the stalemate command doesn't work so well on CTF maps if the flags keep on getting touched. If the flags don't get touched for a while, stalemate will enable itself. I'll look into a more efficient way to forcing the server into sudden death. |
Re: TF2: Sudden Death Melee Redux
btw was tested with sourcemod-1.0.3-r2266
when reported the problem first time was using build 2255 then updated since then for pyro update |
Re: TF2: Sudden Death Melee Redux
So, I've updated to sm 1.0.2 .... Still having problems. :| After I updated, forcerespawn still does same thing. And when I test it on hydro and 2 fort, players spawn with all weapons, and stalemate lasts for like 15 seconds, and then round restart, or map change.haven't been getting the crashes like before, but I was only doing solo testing after I updated sm.
In addition, since the update, a whole bunch of commands in our admin menu are crashing the server as well, even after I updated sourcemod :cry: These are the commands causing crashes, no errors in console btw. Slay player Slap player burn player firebomb player drug player timebomb player - no crash, just doesn't work Burn player vote I'm not sure if these are in any way related... But if anyone can help???:oops: |
Re: TF2: Sudden Death Melee Redux
Like I said, you have to update to the newest 1.0 snapshot build.
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Re: TF2: Sudden Death Melee Redux
look forward to a fix blank as even with the lastest svns this plugin does nt work and crashs the server.
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