[EXTENSION] Sidewinder
Lets sentries fire rockets that actively chase the target and find a new one if the old target is no longer visible. Sentries can now also fire critical rockets.
Cvars: sm_sentryrocket_speedmul : 1.0 sm_sentryrocket_crit : 1 Source Code Binary Packages Currently only built against the latest 1.2, so most likely won't work on 1.1 installations. Once 1.2 releases (soon!), I'll add builds against 1.2 and the new trunk (1.3). <Requesting video and/or awesome pictures to insert here> Uses CEntity framework. |
Re: [EXTENSION] Sidewinder
pew pew pew
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Re: [EXTENSION] Sidewinder
lol was fun testing these (what was it, 50 times? learn to code better nub) and look forward to being hunted down by SG crit rockets on the slim chance I actually play TF2 :P
Guess ill make that video tommorow for your post. I was hoping the "OTHER" stuff was going to work before I made it, but I know its a nightmare ;) |
Re: [EXTENSION] Sidewinder
Gief video, i badly wanna see this.
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Re: [EXTENSION] Sidewinder
Is this the same as seen here?
http://www.youtube.com/watch?v=ecMsY-xZky4&fmt=22 http://www.youtube.com/watch?v=c6JiPKfvY-0&fmt=22 Because this is completely awesome. |
Re: [EXTENSION] Sidewinder
Yeah that's voogru's version. I'm sticking to my story that I hadn't seen those videos until i was halfway through making this.
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Re: [EXTENSION] Sidewinder
god that makes me want to actually play TF2.
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Re: [EXTENSION] Sidewinder
ahah, very good, very, very funny =D
the unique problem is the pyro blast... |
Re: [EXTENSION] Sidewinder
Could this be used to fix the problem where sentrys follow people after they are out of the sentry's reach by shooting the wall and stuff?
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Re: [EXTENSION] Sidewinder
Update:
Linux - Build 21 Windows - Build 21 Changes: - Added forced 'supersentries' tag to sv_tags - Rockets should now retarget after a pyro air blast - Rockets now aim towards players torso, not feet |
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