[DoD:S] TeamManager Source v1.22 + ADDONS! (Multi-Language)
10 Attachment(s)
Original author : FeuerSturm
Original post : https://forums.alliedmods.net/showthread.php?t=76165 Source Files : http://dodsplugins.mtxserv.fr/viewtopic.php?f=4&t=2 Hi, It work like original post. I simply updated the plugin with the new programming forms. Now plugin is version 1.22. Zip file is compiled with Sourcemod 1.11.0-6502. DESCRIPTION: This is a very effective TeamManager for Day of Defeat: Source that keeps your teams even and still allows admins to switch when ever they like! This is just one feature, see "FEATURES" for a complete list! FEATURES: * General Features complete Multilanguage-Support (en, de, fr, chi & pt already included!) Modularization! All Addons are optional, don't run what you don't need! each Addon uses it's own config file that contains all convars within the folder "dod\cfg\dod_teammanager_source" on your gameserver. As of Version 1.1 the DoD TMS consists of the Base plugin and 10 addons, you can find a short description of each addon's features below: * DoD TMS Base Plugin (dod_teammanager_source.sp/.smx) team join control to keep teams even automatic team assignment if full team was selected lock team Spectators for public players smooth team switch without death for all players provides/shares natives and functions for all other Addons * AFK Manager Addon (addon_dodtms_afkmanager.sp/.smx) moves players that are AFK in Spawn to team Specators kicks AFK players after definable time kicks idle players (that connect but don't join a team) displays menu before sending players to Spec to be sure they aren't active AFK players can be blinded if Team Spectators is usually blocked Admin are immune to being kicked for being AFK * Anti-VoiceCommandSpam Addon (addon_dodtms_antivcmds.sp/.smx) prevent people from spamming voice commands like "Go! Go! Go!" maximum number of allowed voice-commands per life can be set minimum time between voice-command reuse can be specified Admins can always use as many VCs as they like * AutoTeamBalance Addon (addon_dodtms_autobalance.sp/.smx) keeps team size balanced can switch players on death or after fixed delay time the same player will not be switched two times in a row to balance team player difference can be set for balancing Admins are immune from being team switched to balance * ClanTag Protection Addon (addon_dodtms_clantagprotect.sp/.smx) protect your clantag from being abused by public players choose to rename, kick or even ban offenders ability to force clantag usage on clanmembers * ClassRestrictions Addon (addon_dodtms_classrest.sp/.smx) allow admins to select limited/full classes lock classes until there's X players on the server remove classes' primary weapons on death to prevent circumventing the limits enforce class limits and force players to change class after changing limits block quick-class-switching within spawn area Admin can use any class any time * HighPingKicker Addon (addon_dodtms_highpingkicker.sp/.smx) checks "Scoreboard"-ping, no faulty ping-calculations! set maximum allowed ping and checking time ability to disable ping-checking for constantly low ping players only kick high pingers if there's X players on the server Admins are immune from being kicked for high ping * Player/TeamMenu Addon (addon_dodtms_playerteammenu.sp/.smx) encourage, slay (even in spawn area) and team switch players by menu encourage, swap and mix the teams Admins vs. Public feature Admins are immune from being target by other admins Admins can be allowed to self-target * RoundEnd Events Addon (addon_dodtms_roundendevents.sp/.smx) automatically swap the teams after X rounds automatically mix the teams after X consecutive won rounds displays stats box with casualties for both teams and time needed to win * SecretSpectate Addon (addon_dodtms_secretspectate.sp/.smx) join team spectators while still being displayed on your team observe players in question without them noticing get back to your team without anyone noticing either * TK Revenge Addon (addon_dodtms_tkrevenge.sp/.smx) Spawn-/Melee-/Grenade-/Rampage-TeamKills can be handled different Revenge Menu can be customized (Forgive/DONT Forgive/Slap/Slay) TK-count can be saved and loaded through map-changes and even disconnects Players can be kicked/banned when reaching set max TK-Count TK-Count can be lowered with capping flags / killing enemies already dead team killers can be slayed after respawning Fix 2 bugs:
Improvement :
Facility :
Supported Languages :
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Re: DoD TeamManager Source v1.22 + ADDONS! (Multi-Language)
5 Attachment(s)
Sorry but i can't post all files source on same post, limit is 10 files.
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Re: DoD TeamManager Source v1.22 + ADDONS! (Multi-Language)
I'm getting this error:
"addon_dodtms_tkrevenge.smx ([DoD TMS] Addon - TK Revenge): Native "TMSRegAddon" was not found" smx is copied correctly |
Re: DoD TeamManager Source v1.22 + ADDONS! (Multi-Language)
Hi,
Did you use the zip file for your installation??? If not, read the installation procedure carefully and try again. The source files (sp files) are set to provide the source code, but the plugin needs the .inc files to compile correctly. Basically don't download the smx files individually but the zip file. |
Re: DoD TeamManager Source v1.22 + ADDONS! (Multi-Language)
Quote:
Do I have to install/copy all SMXs? I just need addon_dodtms_tkrevenge.smx. So, it's not working standalone? What did I do it was installing only these two: -addon_dodtms_tkrevenge.smx -dod_teammanager_source.smx If I have to install all of them in order to work can I then disable them in server.cfg using command sm plugins unload? I only need addon_dodtms_tkrevenge.smx to control TKs. That's all. Have no interest in other functionality. |
Re: DoD TeamManager Source v1.22 + ADDONS! (Multi-Language)
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When I ask you a question, can you answer it. Otherwise how do you expect me to help you. Have you read the red line? Do not download the smx files individually, download the zip file. |
Re: DoD TeamManager Source v1.22 + ADDONS! (Multi-Language)
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Sorry for misunderstanding. You're right, didn't read the installation procedure correctly. Thanks for your work! |
Re: [DoD:S] TeamManager Source v1.22 + ADDONS! (Multi-Language)
> Bug with bots (rcbot2 or other), plugin make errors in the sourcemod logs.
There's something in this bundle that doesn't get on with RCBot2 v1.51-beta2: all but two of my bots stayed in spawn. Went through the .cfg and disable all that is possible: no better. Disabling all the plug in(s) and all goes back to normal. Moved just dod_teammanager_source.smx and all started working again. Added addon_dodtms_autobalance.smx in as as well and still all good. Did this for a couple of the others and it was only addon_dodtms_classrest.smx that seemed to cause the bots to freeze again. |
Re: [DoD:S] TeamManager Source v1.22 + ADDONS! (Multi-Language)
Hi,
You're a good player, i play with you in french servers. ;-) Thank you for this information, I hadn't really paid attention, I also use Rcbot2 in version 1.3, I thought it was simply a bug in Rcbot2, I had modified an AFK management plugin so that it Automatically kick bots detected as AFK. Before using TeamManager Source, I was using another class management : DOD:S Class Manager plugin and had the exact same thing. Knowing a little about Rcbot2 and its configuration of each bot on a fixed weapon, I think that's the problem, is that the bot doesn't choose a weapon based on what's available. So for me it's an incompatibility between Rcbot2 and class limitation. To try to explain it better, if you block all weapons on server.cfg except bazookas and you create bot profiles that never have the bazooka, the bots will remain blocked. I will try this on my server... Edit : Ok, I just tried and my server crash, so for me Rcbot2 has a bug with the class limitation, you must ask to : RoboCop or use an AFK manager this work too if bot is switched to spectator. ;-) But maybe you also blocked all weapons, here is my configuration for example : In my server.cfg : PHP Code:
PHP Code:
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Re: [DoD:S] TeamManager Source v1.22 + ADDONS! (Multi-Language)
Quote:
It does not play well with the standard dod class limit commands. A lot of the Sourcemod plugins that deal with class restrictions use those commands. There are workarounds as micmacx showed you, I have some as well that give you a standard set amount and classes for every map on the server. You just manually edit the bot profiles and set "rcbot_change_classes 0" in config.ini . But... when changing lets say from a large map that can handle 2X MG per side, then on to a small orange map... maybe you don't want any MG's, you are stuck with a fixed class. If you try to use the standard dod commands you get spammed with errors about respawn times in the console, the bots stay in spawn, often shooting once and staying still as a riflemen class. Enough time passes and the number of bots doing that...the server crashes. If you disable any commands that normally fill a server rcbot config min_bots -1 rcbot config max_bots -1 rcbot_bot_quota_interval -1 Then manually fill the server with the appropriate commands, you can get the bots to stick to a class, but doing that for every bot manually when those map changes come along...is not the answer. I have a set of files that automates that and using a couple of plugins to release them on a timer via a config file...works. Its a hell of a lot of work to initially set up, but then so is setting up a server with every map having a map.cfg file, and I have not seen my server fail yet, I get the exact amount of bots and control their class depending on what map it is. It is best that the RCBot2 plugin... just does not conflict with VALVE's standard commands. Unfortunately that is where it should be fixed... and it's not easy from what I have seen. If you use logon and watch the bots join, they are joining, committing suicide.... Code:
unconnected suicided. |
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