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-   -   Open Source Half-Life Engine (https://forums.alliedmods.net/showthread.php?t=285196)

Arkshine 07-17-2016 05:36

Re: Half-Life engine access
 
Speaking of improved HLSDK, it reminds me some russian guys did some improvements/fixes on it: http://aghl.ru/forum/viewtopic.php?f=32&t=689 (client/server, changelog available on svn page)

Solokiller 08-17-2016 17:44

Re: Half-Life engine access
 
I'd like to make you all aware of this: https://github.com/ValveSoftware/halflife/issues/1739

Considering how useful this would be to AMX/Metamod i think you'll find it very interesting.

gabuch2 08-17-2016 20:04

Re: Half-Life engine access
 
Is the github even maintained anymore? I even wonder if Alfred still works at Valve.

I think messaging to the proper channels seems more hopeful. Or heck, pulling a crazy stunt of gathering enough people and visiting Valve HQ to meet the team itself.

Solokiller 08-17-2016 20:21

Re: Half-Life engine access
 
Copying my comment from TWHL:

The only Valve employee that was active before was Alfred, and his one and only bit of activity on Github was publishing another repository. At least other people can comment on it there.

I'm going to add the client side interface requests tomorrow and send the letter that was written up a while ago. If i don't get a response on their SDK email i'll send it to Alfred directly. Failing that, Gabe Newell perhaps?

Neeeeeeeeeel.- 08-17-2016 21:26

Re: Half-Life engine access
 
I love the idea...

Would be nice to have a pettition to sign...

PS: "Open source Half-Life engine" title may get a lot more clics on the thread :)

Solokiller 08-18-2016 06:40

Re: Open Source Half-Life Engine
 
Renamed the thread, thanks for the suggestion.

I've added the proposal for client side interfaces to it as well: https://github.com/ValveSoftware/hal...ment-240686771

I also noted that Steamworks can be used from game code, but i don't know if that's actually legal or not.

I suppose that's also interesting for AMX developers since it grants direct access to Steamworks data and mutable data (tags, etc).

I'm going to send the email now.

PartialCloning 08-18-2016 09:23

Re: Open Source Half-Life Engine
 
Quote:

Originally Posted by Solokiller (Post 2445802)
I also noted that Steamworks can be used from game code, but i don't know if that's actually legal or not.

I suppose that's also interesting for AMX developers since it grants direct access to Steamworks data and mutable data (tags, etc).

Can you provide more details? Perhaps an example of how it could be used?

Solokiller 08-18-2016 09:31

Re: Open Source Half-Life Engine
 
Until i know whether it's legal to use i can't do that. You can do a lot with this kind of access, and that might cause problems.

EDIT: the Source SDK has the Steamworks interfaces, so that's safe to discuss. See this directory for those interfaces: https://github.com/ValveSoftware/sou...c/public/steam

Basically you can directly access stuff like game server settings, peer to peer networking, all sorts of utility systems. If the workshop were enabled, you could access it there (ISteamUGC, User generated Content).

The Steamworks version used by GoldSource is quite old (v1.22, latest is v1.37) and doesn't support all of the latest additions, which is unfortunate. Some of the newer stuff would allow you to write automatic installers for Op4 and Blue Shift content, since you can locate the install directory for any App ID.

I can't tell you how to use it though, if they didn't include it in the Github SDK there must be a reason.

Solokiller 08-27-2016 15:33

Re: Open Source Half-Life Engine
 
I received no response from the email i sent to the SDK email address, so i've sent it to Alfred directly.

HamletEagle 08-28-2016 12:30

Re: Open Source Half-Life Engine
 
Looking at valve website, it looks like any dev works on whatever he wants, so probably sending an email to Alfred won't change anything if he is no longer involved in HL.


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