'Proper' CreateEdict.
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THIS IS DEPRECATED. DO NOT USE THIS EXTENSION. USE THIS INSTEAD.
What is this? This replaces CreateEdict on your server with a 'Custom' implementation ensuring no edicts are left unused before going into the higher indexes. This bug (of running out of edicts when you have 1000 free) is present in every Source 2009 game, CS: Global Offensive does something similar to this extension. This extension has saved me, and I wish someone found this out earlier. THIS IS HORRIBLE, USE SOURCEHOOK INSTEAD OF CDETOUR! No problem! Show me how I'd go about doing it and I'll swap :o Until then, here's GameData. You need an AutoLoad file, Linux (Source 2009) is the only supported platform. Use SourceMod 1.5. Thanks to Dr!fter for assisting me with some rather obvious C++ issues. If anyone's interested in the rather lame journey I took, it's here. Have fun. EDIT: As always, if you run into any issues, do let me know. I can think of one, but I'm not sure if it's even a problem. |
Re: 'Proper' CreateEdict.
3 Attachment(s)
would this work with a proper windows sig?
edit: why would this need sm1.5? edit2: heres a sourcehook version, should work with linux and windows + shouldnt require 1.5, no gamedata either |
Re: 'Proper' CreateEdict.
Very nice find. I will admit I didn't fully understand what this was until Zeph explained it to me. This isn't very useful to me as my servers do not hold as many players and create/delete a high numbers of ent/indexs. However, I have shown this to a few of my friend who do and I am sure they will be relieve to see a fix has been made.
Nice work. |
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Thanks for taking so much time to track this down, and then release the fix. It explains many crashes I've had with custom maps and gamemodes. :up:
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I think I may love you. This has been an issue that has plagued my mods for years.
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Wow, you posted this yesterday and already deprecated it? (er... "depreciated" it according to the text, but I assume you mean deprecated)
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