SuperHero 1.20 Changelog & Info
This is just to keep you informed of what changes are being made, before 1.20 of the plugin gets released. I will update/make changes to this post now and then as things change. Do not ask for new features here as that is not the reason for this release. Leave comments or ask questions and I'll try to answer them, just don't ask when it will be released.
Current Changelog: *Note: One line may entail a lot of work that is not completely explained. Code:
* v1.2.0 - JTP10181/vittu - 08/17/08 Other tid bits pertaining to this release:
Last Addition to post: 7/7/08 |
Re: SuperHero 1.19 Changelog & Info
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Re: SuperHero 1.20 Changelog & Info
thanks vittu for working that hard the only bad thing about it is that we all have to recode the heroes so they work for 1.20.
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Re: SuperHero 1.20 Changelog & Info
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---------------------- The newer code looks similar to module style for heroes. I'm hoping to have enough time to work on the mod to get a release out before the end of February. Things seem to be going well in tests, but I still have a couple major issues that need addressing and I'm hard pressed to find time for them. Some of you will be happy to know bots will now automatically choose heroes randomly, heroes they choose will be restricted the same way as player. As for bots using binds, I would rather have a separate plugin for that and will not work on that until after a release has been made. |
Re: SuperHero 1.20 Changelog & Info
ooh sorry didnt notice that.
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--------------- Also, because of some limitations with nVault saving one feature dealing with power bans had to be rethought and another new feature (player immune to savedays reset) will not be available to it. |
Re: SuperHero 1.20 Changelog & Info
I had a little break from this forums :D
I'm really happy that you still work on this vittu :) But why are you the only one of the former 4 SH Mod members? :/ [ You already helped me with my bad heroes (:mrgreen:). ] |
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All very understandable as none of us are kids. My recent job transfer kind of slowed production on the release, it is finalized and only cleaning code is needed now. And I am hoping to find the time to do so sometime soon. |
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Nice things need their time and in my opinion the SH and WC3 Mods are the best Plugins/Mods for CS. I got now why you were against so much hero rips and heroes with many models or just a new one instead of new powers, because I played on a lot of servers and downloading alone is horrible and then you have a lot of models for ONE weapon, but at least you only see one :mrgreen: In earlier times models were just 'cool' and the more the hero had the better it was ^^ I remember the time when AssKicR said he probably will be away for 1 year cause of army and then he'll be back. And the reasons are more than understandable, I mean Real Life should be at top of everyones list, so I'm happy that all of you got one and still have/had the time to such a project :) (who knows, maybe they'll find time and get interested again into it and "come back") Freecode isn't that old and I really respect what he already has done. I'm older than he was when starting the project and I still understand only the half of the code (and I only talk about the heroes ^^), then he worked on the forums, et cetera. You're also a liar :P You had enough time.. You helped people with problems very well, especially in Tech Support and Scripting Help, so you've also done a lot of work. You shouldn't forget what supporting means, especially with some people who don't understand easy instructions. *thumbs up* btw. the testserver rocks, especially the custom heroes do (well Green Lantern seems to crash the server [...]), just sad that it's an American server (:P) - I've got a ping of ~190 Well it's a bit offtopic, but we're in the offtopic sub. |
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