[L4D2] Standardized Revamp Structure (srsmod)
55 Attachment(s)
Standardized Revamp Structure 1.9 Features:
CVARs Naturally for people interested in using this modification outside of the standardized competitive environment, we are providing CVARs to tweak every single feature to your heart's desire (listed at the URL). INSTALLATION
CREDITS (srsteam members) original Developers:
Currently, only I have interest and spare time to put into this ;) Feel free to visit our Google Code Homepage for bleeding edge needs and a changelog. Other Plugins that might be valuable additions God Frames be Gone - so standing up or being smoked does not make Survivors invulnerable Infected Ghost Leap - so Infected Ghosts can get into attack position much faster Mighty Stomp Foot - so downed Infected you walk on die instead of blocking your movement Single Tier 2 Gun Pickup - anything from hunting rifle upwards can only be picked up once Melee Weapon Limiter - allow only a limited number of melee weapons to be carried at once Inaudible Ghosts - Survivors dont hear Infected Ghosts jumping around anymore The only difference between _stable version and normal srsmod is the late Item Remover, which some people claim causes crashes on their servers. Since i couldn't reproduce those crashes on a linux server i had access to, im ignoring them. There is also a version for L4D1 i basically provide no support for. Look here |
Re: [L4D2] Standardized Revamp Structure (srsmod)
when can we expect the new item remover you mentioned?
no rush just asking ;) glad you finally made a new thread. |
Re: [L4D2] Standardized Revamp Structure (srsmod)
Its already in this version, didnt you read the description? :P
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Re: [L4D2] Standardized Revamp Structure (srsmod)
ah it was 3 am when i was reading this :oops:
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Re: [L4D2] Standardized Revamp Structure (srsmod)
finally :mrgreen: I test this new version since some days ( i have crapped me the files from the google page :mrgreen: ) and found many bugs.
First:Score System is bugged dunno why but i became scores from: this: http://img514.**************/f/c5m3cemetery0003.jpg/ or this: http://img514.**************/f/c5m3cemetery0003.jpg/ i think it lies on the new physics damage, particularly when the tank hit a survivor with a car, see second screenshot -173669235329. Second: Most time Item Removal works good but serveral matches, i have found medikits although i have set in the srsmod.cfg map "edikits outside saferoom" replaced 1.00 with pills. the other items was inconspicuous. otherwise it works good :) you have forget too remove the laser in the srsmod.cfg :wink: can you make a convar where can i set the finale medikits? ( Map Medikits, Finale Stage ) Map Medikit Convar removed the finale medikits and only one medikit / pill is on the table :shock: but for the finale I would like to make 4 Medikits or 4 Pills. Keep up good work :mrgreen: |
Re: [L4D2] Standardized Revamp Structure (srsmod)
do all the cvars go into the srsmod.cfg or is that just for items? just asking is it safe to remove the item cvars fromt he server.cfg?
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Re: [L4D2] Standardized Revamp Structure (srsmod)
no, it removes 80% of the grenadelaunchers on the map.
removal factor 0.8 ( 80% ) it would remove all grenadelaunchers on the map than it gives only one one on every level i think. better: Code:
"Grenadelaunchers" |
Re: [L4D2] Standardized Revamp Structure (srsmod)
i want to replace 20% of grenade lauchers on all maps, with m60's :cry:
i am sucha failiure at code lol but i guess since theres only one usually on each map, iwould have to go for a full replacement. |
Re: [L4D2] Standardized Revamp Structure (srsmod)
Its percentages, not chances. A single item will ALWAYS be handled the same way. Also, youd better not try replacing 'forbidden' items such as the M60, golf club, or melee weapons not found on all maps.
Why? Because youll crash with a model not precached error. Or the M60 will be there, but deal no damage. @ellis Set srs_debug 1 and give me logs I have virtually zero time to play myself (or find players that is) so if you want bugs fixed you have to point me to them. |
Re: [L4D2] Standardized Revamp Structure (srsmod)
Quote:
gonna go test a few rounds with this in versus realism. ill put debug on for today. however i dont use the scoring module,so its won't be a full debug. atomicstryker, you should start an srs mod steam group, im sure people will fight to play with ya :mrgreen: and your always welcome to play with me :wink: "Drowning witch" is my steam id. |
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