client fps_max effect server performance?
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Re: client fps_max effect server performance?
No. Client side fps can't effect server performance.
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Re: client fps_max effect server performance?
Client's FPS can affect server performance, as player sends movements updates almost per frame
You shouldn't worry about performance issues unless you have very bad optimized plugins hooking and delaying funcs like CmdStart, Player_(Pre|Post)?Think, Any PM_ func, CmdEnd... And never forget AddToFullPack, that one is a huge performance critical function |
Re: client fps_max effect server performance?
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Re: client fps_max effect server performance?
Quote:
Code:
sv_minrate |
Re: client fps_max effect server performance?
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Re: client fps_max effect server performance?
Quote:
Here's an example: Code:
#!/bin/bash |
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