Re: Polymorph: Mod Manager
I tried everything, but with this plugin it is absolutely impossible to vote for a map from the same mod, as every rtv and every other plugin works. You absolutely always vote for something else, but not for the next map from the same mod. Unfortunately, I also haven't found anyone who can make it work like the other two multi mods. Thus, the mod is completely unusable and the plugin meaningless. People have been asking me why I can't choose my maps. What is the point of this? There should be two separate commands - one "rtv" for maps and the other "/mode" for the mods themselves separately. If someone can do this someday I will be glad...
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Re: Polymorph: Mod Manager
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At one point, I thought you simply wanted regular players to have access to the amx_nextmod amx_modvote commands which you can easily do by changing the command access in cmdaccess.ini. Quote:
Are you trying to ask for an RTV for the map vote AND another RTV for the mod vote? Have you tried using poly_mode 2 with the "mapspermod" set to 1? This will let you vote for both the mod and the map on every map. If you use RTV, it will trigger both votes. |
Re: Polymorph: Mod Manager
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But the way you indicate changes both the map and the mod, but that's how we go to another mod. I just want to play one mod until I feel like switching to another. But while playing a mod I want to be able to switch maps. Rather than waiting until the end of one map, it's time to vote for another. There should be two different commands. RTV serves to change maps, and that's why it should be. Then we need to have a second command in case we want to change the mod. Here's another big problem : When restarting the server, the first mod with the maps attached to it never starts, instead the maps and mods get mixed up. The biggest problem is that these are not my whims. People join the server and ask why they can't choose maps as in any other server... What is this plugin and all others like it for? I don't know how it is with you, but we don't have a single admin in the whole country and it's been like this for several years. We make our servers absolutely automatic and people must have the right to choose and be able to choose maps and mods at any time, but it must work with percentages just like rtv, so that it cannot be abused. |
Re: Polymorph: Mod Manager
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I don't really have time to attempt making something that will be exactly what you want. Quote:
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Also, this is just the nature of this kind of thing. It's because plugins can only be fully and properly en/disabled before the map loads. Well, when the server is first started (or hard restarted) the plugin wasn't running before so it wasn't able to properly configure and synchronize with the plugins that were loaded by the server (though I swear I remember trying to determine what mod was last configured). I imagine you could try to detect a "first start" and then soft restart the server to allow the Polymorph plugin to properly synchronize the loaded plugins. |
Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
I found more irregularities now. When there is a vote for maps in the vote, for example, dust 2 is present, but dust 2 is being played at the moment, and yet there is also extended below.
Why is there a map in the vote that I'm currently playing? I guess this is because I have few maps in this mod and the plugin doesn't turn them off ? And I noticed something strange again, which is a problem. In a gungame, very often when one map is played, the same map is played immediately after that. I'm using version 2.13c and I guess it's from the gungame itself, because the other mods don't repeat maps. I also assume that if I don't select a map, the first one in the list automatically starts and maybe that's why it repeats ? I can't figure out why this plugin works so strangely, but unfortunately it turns out to be the only plugin that can be used by all 4 or 5 multi mod plugins. Еverything else is a tragedy and even the one that works with Galileo turned out to be unusable. I want to ask one more thing : // #include <polymorph> This is commented out in the plugin, but should it be ? When we select the extend mod and map, however, it changes... |
Re: Polymorph: Mod Manager
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Do you have the mod "name" attribute defined before the mod "mapsfile" attribute in all of the mod config files? The only thing I can think of at this point is if "mapsfile" is defined before "name" it will allow the current map to load into the maps list. Quote:
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If you're writing your own plugin and use a compiler that is capable of referencing the custom include file then you can just #include it like you would normally. For example, I have VS Code configured with the AMXXPawn extension to be able to include both custom and default includes all at once (even without having to combine them). Quote:
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Re: Polymorph: Mod Manager
First I want to thank you for your patience and because you must be the only person who still helps newbies.
At this stage almost everything is clear to me, but there are still one or two things I want to clarify. The first thing is if I can somehow stop the map vote at the end of each map. I tried stopping your mapchooser and adding a separate rtv. I did the command to change mod - /mod and accordingly I have rtv to change maps. At first glance everything worked perfectly, but then I noticed that I have a vote at the end of each map and the vote comes out double. I made 3 maps appear in the vote, but somehow it triggers a second time and almost immediately another 3 maps appear. I tried installing the rtv plugin three times for each of my three mods separately. rtv looks for each mod file for maps and it works perfectly, but when the vote comes out at the end of each map it gets a bit confused. So my question was, was there any way to stop the vote at the end of each map, and everything else to continue working ? |
Re: Polymorph: Mod Manager
What are you installing? Did you create a custom plugin?
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