[L4D & L4D2] Bots Control In Coop Mode
4 Attachment(s)
If a player join game a bot will create and respawn for him automatically.
If a bot die it will be kicked. "l4d_bot_max", "13", "max bots"); "l4d_bot_min", "4", "min bots"); "l4d_bot_teleport", "0", "teleport the new bot to a palyer"); "l4d_bot_bot_die", "1", "kick bot if he die"); "l4d_bot_kick_player_leave", "0", "kick the bot if player leave"); Put l4dsb.txt, respawn.txt in gamedata folder. |
Re: [L4D & L4D2] Bots Control In Coop Mode
Is this for servers with more than 4 survivors? Do you also need l4dtoolz or l4downtown?
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Re: [L4D & L4D2] Bots Control In Coop Mode
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Re: [L4D & L4D2] Bots Control In Coop Mode
I dont understand your codeing every gamemode seems to be set on false which is fine but coop is also set on false is this in error?
if (StrEqual(GameName, "survival", false)) GameMode = 3; else if (StrEqual(GameName, "versus", false) || StrEqual(GameName, "teamversus", false) || StrEqual(GameName, "scavenge", false) || StrEqual(GameName, "teamscavenge", false)) GameMode = 2; else if (StrEqual(GameName, "coop", false) || StrEqual(GameName, "realism", false)) PS This would be useful for the botcreator plugin to stop it adding a bot each round. |
Re: [L4D & L4D2] Bots Control In Coop Mode
If you're talking about the false in StrEqual, that determines whether the strings should be compared in a case sensitive way.
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Re: [L4D & L4D2] Bots Control In Coop Mode
@panxiaohai
I'm running a 16 Player COop server, using your plugin for a day instead of Multislots. Will come back with feeedback =) Cheers. |
Re: [L4D & L4D2] Bots Control In Coop Mode
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The bots are spawning fine, it all works great. The only issue is that once a person goes into spectator mode, there is no way for a person to take over a bot again or switch to the survivor team again. The only way to play again is to leave the server and come back. I believe a vital function like !join in Multibots is missing. Cheers. |
Re: [L4D & L4D2] Bots Control In Coop Mode
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Re: [L4D & L4D2] Bots Control In Coop Mode
I got this working for all game modes one problem theres no control over infected bot spawns, please can you add infected bot spawns to the plugin or invent a plugin todo the same as this plugin but for infected instead.
Can this work as a stand alone plugin ie no multislots or botcreator? |
Re: [L4D & L4D2] Bots Control In Coop Mode
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the cfg was a bit tricky but I'm still doing some testing with different numbers. so far it seems to be working great. Have had no problems with it at all. Cheers. Quote:
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