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-   -   [TF2] Fire Arrows (0.2) (https://forums.alliedmods.net/showthread.php?t=133698)

retsam 07-27-2010 22:17

[TF2] Fire Arrows (0.2)
 
3 Attachment(s)
[TF2] Fire Arrows (0.2)


This plugin was done to fulfill a request....

Description:

Pretty simple. Makes all huntsman arrows fire arrows......


Requirements/Install:

- SDKHooks version requires SDKHooks(obviously)
- Place .smx into the plugins folder.(duh!)
- Place the below cvars into -> cfg/sourcemod.cfg

Note: I have included 2 copies. One version uses SDKhooks. The only real reason for this is, some people might have crits disabled, so you would want the sdkhooks version instead. The non-sdkhooks version uses the crits function to flame the arrows.


Cvars:
sm_firearrows_enabled "1" //Enable firearrows plugin?(1/0 = yes/no)
sm_firearrows_adminonly "0" //Enable firearrows for admins only? (1/0 = yes/no)
sm_firearrows_adminflag "b" //Admin flag to use if adminonly is enabled (only one). Must be a in char format.



Changelog:

Code:

8/16/10 - v0.2 - Added root flag check.
7/27/10 - v0.1 - Initial release.



*Credits: Thanks to psychonic for SDKHooks suggestion*

saddam 07-28-2010 04:21

Re: [TF2] Fire Arrows (0.1)
 
very nice

PieOnEar 07-28-2010 11:49

Re: [TF2] Fire Arrows (0.1)
 
Thanks for fulfilling my request, good thing I DL'd SDKHooks 4 hours ago.

EDIT: Plugin failed to compile, *sigh* I'll compile it myself.

ultrafunix 07-28-2010 12:32

Re: [TF2] Fire Arrows (0.1)
 
Quote:

Originally Posted by PieOnEar (Post 1254201)
But I found a problem:
When you hit an enemy with the huntsman, a small firey orb stays where the arrow was the second it hits the enemy, and it says there for 2-3 seconds.
EXPLANATION: [IMG]http://a.**************/img36/1285/firearrowsbug.jpg[/IMG]

Thats not his plugin, if you have ever shot a fire arrow in game with a pyro, that is actually what happens after you hit someone, its part of the game.

PieOnEar 07-28-2010 12:40

Re: [TF2] Fire Arrows (0.1)
 
Quote:

Originally Posted by ultrafunix (Post 1254218)
Thats not his plugin, if you have ever shot a fire arrow in game with a pyro, that is actually what happens after you hit someone, its part of the game.

Really? I never noticed since I NEVER GET ANY PYROS TO LIGHT MY ARROW.

retsam 07-28-2010 13:26

Re: [TF2] Fire Arrows (0.1)
 
Woops sorry forgot the compiled copy. I always forget to do that......

Anyways...For whatever reason I decided to put up a non-sdkhooks version as well. So, ill just let people decide what they want. Really the only reason to use the sdkhooks version is because its a bit more proper and if server had crits disabled, it would mess things up with the non-sdkhooks ver.

PieOnEar 07-28-2010 14:32

Re: [TF2] Fire Arrows (0.1)
 
I don't disable crits on my server, so the non-SDKHooks will do.
But if I see any errors I'll post them.

PieOnEar 07-31-2010 18:36

Re: [TF2] Fire Arrows (0.1)
 
Been almost a week, no error messages at all, this plugin is pretty stable on both versions.

retsam 08-01-2010 02:58

Re: [TF2] Fire Arrows (0.1)
 
There shouldnt be anyways. Its a pretty small simplistic plugin.

DarthNinja 08-04-2010 01:01

Re: [TF2] Fire Arrows (0.1)
 
I'd like to request a command be added to ignite a single arrow (or single player's arrows) by hand.

--I'd like to have this to play around with, but not on all the time, or for everyone.


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