[TF2 & L4D & L4D2] Actions
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That means action is constructed by the corresponding constructor and still hasn't been updated or started yet. At this point you just hook any event handler and change it code execution as you want. Source code |
Re: [L4D2] Actions
What are the "action" related to? Any actions of survivors and infected (players)?
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Re: [L4D2] Actions
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https://developer.valvesoftware.com/...tBot_Behaviors Updated PHP Code:
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Re: [L4D2] Actions
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Re: [L4D2] Actions
This is a blessing thanks for release
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Re: [L4D2] Actions
If I write
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//// l4d2_bile_out_nav_negate_action.sp |
Re: [L4D2] Actions
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Re: [L4D2] Actions
Using nb_move_to_cursor and nb_move_to_position seems to crash when a bot is spawned in when using this amazing extension.
And I for the life of me can not figure out how to use or what this is even supposed to do, Am somewhat new to messing with plugins at times. Any help on what it is supposed to do and how to use would be amazing! PHP Code:
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Re: [L4D2] Actions
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How to use
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Re: [L4D2] Actions
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