[CS:S+GO] Afk Bomb
2 Attachment(s)
Afk Bomb v. 1.5.0 Features :
How it works :
Known bugs/exploits :
CVars :
Notes :
-------------- Any suggestions/comments on the code or the plugin are welcomed and appreciated. Credits to :
Changelog :
Spoiler
Todo list :
|
Re: [CSS] Afk Bomb
very cool. Any chance you could add a penalty system where as a player could be drugged or something for being AFK or maybe switched to spec after bomb drops? or something .. I put no thought into that at all I'll get back to you :P
|
Re: [CSS] Afk Bomb
Quote:
There are already 3 afk managers plugins doing that (kicking/switching to spec.) :
Also the main point of my plugin was to avoid "short afking" (people alt-tabing for short breaks; 5-10 secs; or simply noobs that take 1 hour to buy; missing the freezetime to buy) from completly destroying a game because bomber isn't present to rush with the team (I kind'a rage in those moments "hey lets plant - oh wait - the bomb is afk !" --> "fuuuuuuu"). I didn't intend in anyway to prevent "real" afking. I don't see why you couldn't use my plugin with one afk manager quoted above... that would do the job IMO. |
Re: [CSS] Afk Bomb
Sure Red I could use an afk management but then the noobs wouldnt be punished for being AFK specifically for being AFK when they have the bomb ( like loosing 16000 dollars which would hurt my players :P ). Naughty naughty terrorists need a smack from the alcida nanny.
Its great on its own anyhows ;) |
Re: [CSS] Afk Bomb
Quote:
Also, do you own a server ? If so, and if you really want a heavy punishment for bombs-afk only just tell me what you want it to be (don't give my anything too complex, I prefer to use my time on public plugins and i'm still newb to SourcePawn coding) so I might (MIGHT; not will) make you a custom build. |
Re: [CSS] Afk Bomb
You could say I own a couple yeah
Well a normal AFK isnt really hurting anyone unless theres a massacre going on and every man is needed, or a player is taking up a slot. An AFK that is AFK whilst in charge of the bomb is preventing a team win. But like I said its good enough as it is. I have spent over $1800 in here on custom plugs for my games in the past 16 months I am not really looking for anything else at the moment. I am overloaded. Thanks for the offer though. |
Re: [CSS] Afk Bomb
Updated plugin : added ConVar so the displayed message saying that the afk is dropping the bomb is optional. Default = enabled.
|
Re: [CSS] Afk Bomb
Don't work.
|
Re: [CSS] Afk Bomb
Quote:
Check is done at round start, not at player spawn, so at first round it may not trigger. Also you should be using steam... EDIT : Updated version so it check at 1.0 seconds after round start rather than 0.5... I did some extra test for you and you were somewhat right (on some spawn points for de_dust2, don't know about other maps) ;). |
Re: [CSS] Afk Bomb
Updated (1.2.2). Corrected a bug where I was GettingClientOfInvalidUserId(). That was happening when afkbomb would leave between the two scans (could be more trouble to server with high afkbomb ConVar value).
Thanks to people using it ! |
All times are GMT -4. The time now is 02:27. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.