[TF2] Fake Gifts [v1.0.1]
1 Attachment(s)
[TF2] Fake Gifts! Description:Version 1.0.1 Credit to [NATO]Hunter's TF2 Ammopacks for ammopack spawning code Spawn fake Halloween gifts or make yourself into a gift!Commands: sm_fakegift - Spawns a fake gift!Cvars: sm_fakegifts_version - Plugin VersionInstall Instructions:
Notes: Default admin level is CHEATS.ToDo:
Version History:
Downloads from 10/30/10 to 11/11/2010: 298 |
Re: [TF2] Fake Gifts
I knew someone would make this xD
Not able to pick up the gift. It doesn't disappear. //EDIT - just realized that my ammo was full when testing, if you can pick up more ammo it works. You can use Code:
SetEntPropEnt(client, Prop_Data, "m_hObserverTarget", client); and Code:
SetEntProp(client, Prop_Send, "m_iObserverMode", 0); you should also use TF2_AddCondition and TF2_RemoveCondition to manage those conditions. |
Re: [TF2] Fake Gifts
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Re: [TF2] Fake Gifts
Aw, that's funny, but isn't it possible to make REAL gifts, not fake?
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Re: [TF2] Fake Gifts
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User error? Quote:
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Re: [TF2] Fake Gifts
Maybe work with this guy or merge? http://forums.alliedmods.net/showthread.php?p=1337143
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Re: [TF2] Fake Gifts
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That plugin uses SDKHooks and only produces a solid, non-spinning gift box! Anyway I was here first.... by 3 whole hours! I'm planning to make an exploding version of the gift, as well as some other... "improvements". :grrr: |
Re: [TF2] Fake Gifts
will it disapear?
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Re: [TF2] Fake Gifts
hi, can you make it stop spinning ?
like SetEntityMoveType(Ammopack, MOVETYPE_NONE); but this doesn't work for me |
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