[L4D2] Infected Fix Spawn
3 Attachment(s)
Fix bug when infected spawn always in same class (on servers higher than 8 users).
Check if new zombie spawned in same class, then change class. Notice: Please put InfectedAPI.txt into addons\sourcemod\gamedata Cvars: l4d2_inffixspawn_version - InfectedFixSpawn version number sm_inffixspawn_wait - Plugin wait(no actions) this value seconds from round start. (def:5) Commands: sm_infectedchange - change infected class (flag root) ChangeLog: 1.3.1 - Recompiled with new version of Infected API version 1.6.1 1.2 (for game patch 2.1.2.5 or later) - Fixed gamedata signatures and offsets for 2.1.2.5 patch. 1.2 - Use Infected API version 1.6. Speedup optimizations in InfectedSpawnApi. 1.1 - Fix IsPlayerAlive after ghost spawn (DLC bug) 1.0 - Command sm_infectedchange allowed to use anytime with admin flag ROOT - Plugin name in plugins list corrected - Use Infected API version 1.5 - Fix bug when plugin don't works correctly sometimes - Fixed debug command sm_infectedchange - Fix bug when plugin don't works correctly 0.8 - Use Infected API version 1.4 - Command sm_infectedchange compilation fixed - Simple fix compatiblity - Fixed MAXPLAYERS to MaxClients 0.7 - Added cvar with version number. (l4d2_inffixspawn_version) - Added cvar for plugin wait(no actions) x seconds from round start. (sm_inffixspawn_wait) 0.6 - Infected_mm no needed now - All plugin code rewrited. - All bugs fixed. - Use Infected API version 1.3 0.5 - Added debug log to file 0.4 - Use Infected API version 1.2 - Added cheking infected on finales - Added hard change class if director can't give another class more 5 times - Fixed bug with l4dtoolz and sv_force_normal_respawn (thanks to Visual77) - Added library for spawn ghost in finale without l4d2toolz (not required) 0.3 - Fixed known bugs - Temporary infected not checked in finales 0.2 - Fix bug at round_end 0.1 - Initial release. Require Infected Spawn API version 1.6.1 to compile --------------------------------------------------------------------- See also other my extensions and plugins fixes 8+ bugs: - [L4D2] Infected Fix Spawn - [L4D2] Defibrillator Bug Fix - [L4D2] Upgrade packs BUG FIX - [L4D2] 8+ players Bug Fixes |
Re: [L4D2] Infected Fix Spawn
Thats what i need!
Thank you! |
Re: [L4D2] Infected Fix Spawn
version update
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Re: [L4D2] Infected Fix Spawn
Thanks. I had problems where it always spawned you as spitter or boomer 5-6 times in a row.
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Re: [L4D2] Infected Fix Spawn
Code:
L 01/09/2010 - 17:59:33: [SM] Native "GetEntProp" reported: Entity 18 (18) is invalid |
Re: [L4D2] Infected Fix Spawn
I can report a bug. If you spawn ghosted right on top of 1 survivor or beside one (I'm using ghost spawn on finales) and it's the 2nd time you spawn as a boomer, it tries to switch you to another infected, but it seems to get stuck for a couple of seconds.
For instanse, if you are a boomer and the plugin wants to switch you, you see yourself spawn as boomer 5 times inside one of the survivors. As soon as the survivor has moved, it spawns you as a hunter on the floor. It seems like there is a problem if you spawn right inside a walking survivor. The spawn animation will repeat itself. It's very hard to explain. Maybe this error code will help. Edit: Got the same problem with v0.3 if you spawn inside a survivor. This is on all maps, not just finales. Quote:
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Re: [L4D2] Infected Fix Spawn
I get this not running 8 (4)
running coop campaign infected bots |
Re: [L4D2] Infected Fix Spawn
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Re: [L4D2] Infected Fix Spawn
Update looks promising. Thanks :up:
Edit, did you upload the wrong version? The version posted is still 0.3 |
Re: [L4D2] Infected Fix Spawn
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I fix it. |
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