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-   -   [TF2] Spells 1.1 (https://forums.alliedmods.net/showthread.php?t=331159)

pear 03-08-2021 12:38

[TF2] Spells 1.1
 
1 Attachment(s)
This plugin allows you to cast halloween spells.
It equips the player with a spellbook magazine and fires the spells from there so that the animations play.



Command:
sm_spells [index] | ADMFLAG_GENERIC
sm_spell [index] | ADMFLAG_GENERIC

Cvars:
sm_spells_version - Shows plugin version
sm_spells_cooldown - Spell usage cooldown
sm_spells_cooldown_rare - Rare spell usage cooldown (Added on top of normal cooldown)

Installation:
Put spells.smx into tf/addons/sourcemod/plugins

Changelog:
1.1

ph 03-14-2021 13:54

Re: [TF2] Spells
 
Can you set a cool down timer?

You can basically spam the commands constantly.

CrazyGhostRider 03-14-2021 14:48

Re: [TF2] Spells
 
Quote:

Originally Posted by ph (Post 2740455)
Can you set a cool down timer?

You can basically spam the commands constantly.

Try this
https://forums.alliedmods.net/showthread.php?t=230384

pear 03-16-2021 08:07

Re: [TF2] Spells
 
Quote:

Originally Posted by ph (Post 2740455)
Can you set a cool down timer?

You can basically spam the commands constantly.

Added in v1.1!

ph 03-18-2021 16:32

Re: [TF2] Spells 1.1
 
Thank you, working nicely.


--- Can I ask for a special favour, for me ---
Just for me, can you re-compile the plugin to only have these 3 options only.

"Fireball",
"Swarm of Bats",
"Blast Jump"

Much appreciated, Many Thanks.

Teamkiller324 03-18-2021 19:43

Re: [TF2] Spells 1.1
 
2 Attachment(s)
Quote:

Originally Posted by ph (Post 2740882)
Thank you, working nicely.


--- Can I ask for a special favour, for me ---
Just for me, can you re-compile the plugin to only have these 3 options only.

"Fireball",
"Swarm of Bats",
"Blast Jump"

Much appreciated, Many Thanks.


ph 03-18-2021 22:30

Re: [TF2] Spells 1.1
 
It doesn't work, by removing the names listed on the menu.

Unfortunately it still remembers, originally listed number 3 as ("Overheal") even thou it is listed on the menu as "Blast Jump".

pear 03-19-2021 06:04

Re: [TF2] Spells 1.1
 
1 Attachment(s)
Quote:

Originally Posted by ph (Post 2740893)
It doesn't work, by removing the names listed on the menu.

Unfortunately it still remembers, originally listed number 3 as ("Overheal") even thou it is listed on the menu as "Blast Jump".

this and string empty check does the job just fine~

Also removed sm_spells_cooldown_rare cvar for this one, enjoy

ph 03-20-2021 14:57

Re: [TF2] Spells 1.1
 
Quote:

Originally Posted by pear (Post 2740916)
this and string empty check does the job just fine~

Also removed sm_spells_cooldown_rare cvar for this one, enjoy

Thank you, working nicely.

ObsidianPLG 03-26-2022 18:59

Re: [TF2] Spells 1.1
 
For some reason it keeps incrementing cooldowns for random times, and setting the cooldown just adds more to the cooldown?

RaphtaliaTheTanooki 03-27-2022 08:19

Re: [TF2] Spells 1.1
 
Quote:

Originally Posted by ObsidianPLG (Post 2775288)
For some reason it keeps incrementing cooldowns for random times, and setting the cooldown just adds more to the cooldown?

Reload the plugin when that happens, that's all i can say about it sadly


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