[RELEASE|SOURCE] BasicPawn - SourcePawn Editor
http://i.imgur.com/cQHaqIU.png BasicPawn - SourcePawn Editor
BasicPawn is a very lightweight and basic SourcePawn Editor that uses dynamic Autocompletion and IntelliSense like any other IDE or Advanced Editor. It supports SourcePawn, Transitional SourcePawn and even AMX Mod X. BasicPawn also has some special features like the simple debugger to debug your plugins and the plugin system to create your own BasicPawn plugins. Last Supported SourcePawn Compiler Due to major compiler changes, BasicPawn became incompatible with newer versions of the SourcePawn compiler. Any version above 1.11-git6724 will not work with BasicPawn until i fix the issue. Download the last supported compiler here: SourceMod 1.11-git6724 https://i.imgur.com/MfyeJHq.png Requirements BasicPawn requires at least .NET Framework 3.5 to run. Windows: Download .NET Framework 3.5 (Windows) Linux: Use PlayOnLinux for beginners (recommended) Download and Install .NET Framework 3.5 (Wine) Download and Install .NET Framework (Wine) https://i.imgur.com/6q8ABKD.png Pictures https://i.imgur.com/Bf3zvFy.png https://i.imgur.com/unVFTE4.png Features
https://i.imgur.com/EjxjAIG.png FAQ
More comming soon https://i.imgur.com/4B1KgWP.png Download Get Source Latest Release https://ci.appveyor.com/api/projects...aster?svg=true Sorry for the broken english, english isn't my native language. Grammar correction suggestions are appreciated. Thanks :). |
Re: BasicPawn - SourcePawn Editor
So, since i cant use my homepage link and i dont know how to seperate 2 domains to 2 different subdirectorys on my server using 1 IP, im forced to create a thread here instead.
Does posting links to third party file sharing sites (e.g MEGA) to download the software conflict with "Do not advertise" in the rules? |
Re: BasicPawn - SourcePawn Editor
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https://forums.alliedmods.net/showthread.php?p=2429012 I assume it is okay because the links are still there xD |
Re: BasicPawn - SourcePawn Editor
It looks interesting
Is it possible to somehow make the highlight (and autocomplete) separately for the old and the new syntax? More precisely if necessary that for old syntax the hint as well as in the compiler in the presence of a line "#pragma newdecls required" in plugin heading was issued. |
Re: BasicPawn - SourcePawn Editor
For the autocomplete you can already select which syntrax you want to use (http://i.imgur.com/JUaYDta.png).
For the seperate syntrax highlight, i may add that to the Design feature todo list. Maybe each config a custom style? Do you mean BasicPawn should automatically switch to the new syntrax when "#pragma newdecls required" exist? Yea, seems legit, i'll add that too. And i'm adding more compiler options later on. In the current version the only way to set arguments is to use shell. (http://i.imgur.com/uoMenCH.png) Edit: I've tested BasicPawn on Linux Ubuntu x86 using Wine (Installed .NET Framework 2.0 using Winetricks), it's actually working pretty well and stable. http://i.imgur.com/ZkOMe17.png |
Re: [RELEASE] BasicPawn - SourcePawn Editor
i loved the backwards syntax compatibility, beign able to simply translate ancient plugins to mah mother lang is great, but i'm also looking foward for yer "skin" updates and such customizations. sure there are more functionalities to spawn with each new update, looking foward to that as well as a pawn newbie.
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1 Attachment(s)
It looks good but lacks a few things:
It should be something more similar to what can be seen on the attached screenshot (green mark - saved change, orange mark - not saved change). |
Re: [RELEASE] BasicPawn - SourcePawn Editor v0.6
New Major Update! v0.6
BasicPawn saves now in *.ini files instead of *.cfg files! You may need to re-config everything! Quote:
Quote:
ConVar and Handle aint hardcoded in BasicPawn. BasicPawn will parse them from the includes. But you'll need to save your source first and setup the include directory in your active config. Or if your source *.sp is next to the include directory use "Automatic" detection and let the Autocomplete update either from the DropDown menu or by hitting F5. They should be colored then. |
Re: [RELEASE] BasicPawn - SourcePawn Editor v0.6
We do not feel comfortable with you distributing closed-source, obfuscated binaries to our community.
Perhaps you would consider joining forces with the author of SPEdit to build a single, awesome, open-source SourcePawn editor? |
Re: [RELEASE] BasicPawn - SourcePawn Editor v0.6
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The only thing i want is to get a bit attention for what i do, so i dont feel like wasting my time on expensive projects and spreading malware through my software doenst help that at all. Its even the opposite.
Spoiler
I dont want to Open-Source it yet, well, unless im forced to (Please dont abuse) or maybe im going commercial so i can buy certificates (which are expensive btw), who knows. If im going to Open-Source it, i still need take time to learn how to use Github :oops:, cleanup even more code and set comments everywhere. Quote:
Im a bit proud of what i did with BasicPawn. At the beginning i didnt even know how to get on the same level like SPEdit did and scraping BasicPawn now, the only thing currently to get a bit attention for my projects, feels wasted... We still could help each other tho. Sorry for the bad english grammar, i hope you understand what i wrote and hopefully we solve this somehow. Do i fear a takedown? This literally took me over 30 minutes to write this, i did my best xD |
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