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-   -   [TF2]Repair Node(V1.8) (https://forums.alliedmods.net/showthread.php?t=131952)

Geel9 07-10-2010 12:06

[TF2]Repair Node(V1.8)
 
18 Attachment(s)
The Repair Node


What is the repair node?
http://i26.tinypic.com/33a53cz.png
The repair node is a scrapped engie buildable. It was going to replace the dispenser.


Cvars:
Code:

Repair_node_regen_amount_level1:(Default 15) The amount of health it heals per 2 seconds, at level 1.
Repair_node_regen_amount_level2:(Default 20) The amount of health it heals per 2 seconds, at level 2.
Repair_node_regen_amount_level3:(Default 30) The amount of health it heals per 2 seconds, at level 3.
Repair_node_force: (Default 0) Whether or not to force players to use the node.
Repair_node_enabled: (Default 1) Whether or not to allow players to use the node.
Repair_node_donator: (Default 0) If 1, requires the custom admin flag #1 to be on a client to use the node
Repair_node_ad_time: (Default 120) If non-0, info about the Repair Node will show every X seconds.

How do I use it?
Well, just type:
Code:

!nodeon
And you'll be able to use it! To turn it off, type:
Code:

!nodeoff
And it will be off.


What does it do?
The repair node:
+Heals your buildings at a rate of 15/20/30 health per 2 seconds, depending on its level
+Can be upgraded
-Cannot heal or give metal to other players
-The Repair Node has 70 health, as opposed to the Dispenser's 150.

Video:
http://www.youtube.com/watch?v=qs9M-icPdsU



Credits:
Geel9 - Coding
Valve - Repair Node Model
Murphy7 - Base Texture
Benjamuffin - Current Texture




Changelog for v1.2:

-No longer heals players
+Can now be upgraded to heal buildings more
-Now has the sexy three models instead of a static one.

Changelog for v1.3:
-Added cvar to force players to use the node.
-Added cvar to enable/disable the node.

Changelog for v1.4:
-It now heals teleporters as well
-It now has better textures
-It now has longer ranges depending on its level

Changelog for v1.5:
-New cvar that allows it to be set to donators only.

Changelog for v1.6:
-NOW SHOWS A HEAL BEAM BETWEEN BUILDINGS IT IS HEALING!
-Now has a cvar to allow for ads about the Node.

Changelog for v1.7:
-Fixed bugs

Changelog for v1.8:
-Fixed issue with the advertisements.

Changelog for v1.9:
-Fixed healing

noodleboy347 07-10-2010 13:31

Re: [TF2]Repair Node
 
I think you forgot the model

Geel9 07-10-2010 13:54

Re: [TF2]Repair Node
 
Quote:

Originally Posted by noodleboy347 (Post 1234453)
I think you forgot the model

The model is already in the GCFs.

noodleboy347 07-10-2010 16:06

Re: [TF2]Repair Node
 
Oh, that's strange. Does it have no texture, like in the video?

Benjamuffin 07-10-2010 18:26

Re: [TF2]Repair Node
 
Iʻd be happy to give it some textures if you guys could figure out the folder/vmt file names that it canʻt find.

In actual fact. thatʻs the only thing stopping me, because when I set out to make it it has no vmt file present, so I have no idea what to name things.

Also, curious thought, what with it having 3 versions (presumably for building it up) does this plugin just utilize a static level 3 or something?

Geel9 07-10-2010 18:46

Re: [TF2]Repair Node
 
Quote:

Originally Posted by Benjamuffin (Post 1234792)
Iʻd be happy to give it some textures if you guys could figure out the folder/vmt file names that it canʻt find.

In actual fact. thatʻs the only thing stopping me, because when I set out to make it it has no vmt file present, so I have no idea what to name things.

Also, curious thought, what with it having 3 versions (presumably for building it up) does this plugin just utilize a static level 3 or something?

Just level 3. I already have someone making textures. Thanks though!

Benjamuffin 07-10-2010 18:51

Re: [TF2]Repair Node
 
Quote:

Originally Posted by Geel9 (Post 1234813)
Just level 3. I already have someone making textures. Thanks though!

Ah cool. Fair enough.

You might want to show them this if they have not seen it already.

Itʻs a good base idea:

http://www.gamesprays.com/images/ico...55_preview.jpg

Geel9 07-10-2010 20:54

Re: [TF2]Repair Node
 
Ok, it now has textures! place them in your server folder and, if you have it, a FastDL!

FoxMulder 07-10-2010 21:45

Re: [TF2]Repair Node
 
http://www.rtdgaming.com/screenshots...rnode_lvl3.jpg

Here's how it looks. I really like the textures on this, now if that antenna on top rotated that would be awesome! Would also like the healing beam being emitted to other buildings as well.

Benjamuffin 07-10-2010 22:43

Re: [TF2]Repair Node
 
1 Attachment(s)
The texture's great an' all. But given I'd seen the picture I posted a ton of times. It feels a little out of place.

Naturally this is a personal preference only, and the texure provided is fantastic quality. However I remade them for my own server.

Feel free to add these as an alternative in the original post:
http://i25.tinypic.com/2ntlqiq.png


It also might be worth noting however, that on the original textures, the yellow/orange fuel tank, and the red/blue colors, are ever so slightly off when compared with the texture from the dispenser (the red and blue needed to be saturated a little more, and the yellow and orange needed to be desaturated).

Besides making the alternative texture, the other thing I did was make the vmt files a little more like the dispensers one. As it seemed odd not to follow the same in that.

Either way, love that you've done this!

OUTDATED TEXTURE! USE V2 VIA THIS LINK:
http://forums.alliedmods.net/showpos...8&postcount=17


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