[L4D2 & L4D] Airdrop
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Re: [L4D2] Airdrop
Could be cool if you can set it to drop supplies with a % chance on tank/witch kill.
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Re: [L4D2] Airdrop
When a grenade launcher falls out of the box, for some reason only one charge, so it should be?
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Re: [L4D2] Airdrop
here I have some ideas for you in my video so I would like to take this idea of lux.
https://www.youtube.com/watch?v=Ra5l...ature=youtu.be this does not work not in l4d1 SetEntProp(entity, Prop_Send, "m_nGlowRange", 500); SetEntProp(entity, Prop_Send, "m_iGlowType", 3); SetEntProp(entity, Prop_Send, "m_glowColorOverride", GetColor(sColor)); |
Re: [L4D2] Airdrop
Thanks, can you set the number of delivery?
weapon_vomitjar |
Re: [L4D2] Airdrop
If the airdrop can join the parachute in the C3M2, it will be cool.
Then the box slowly drops. http://4808804.cn/bug/20190628024025_1.jpg http://4808804.cn/bug/20190628024049_1.jpg http://4808804.cn/bug/20190628024058_1.jpg |
Re: [L4D2] Airdrop
1. if(GetRandomInt(1, 100) <= GetConVarInt(cTankChance))
maybe 0 change 1 2. map c5m1 box stuck in the sky. https://cdn.discordapp.com/attachmen...66/unknown.png |
Re: [L4D2] Airdrop
ooooo I like this idea ill test it =D
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Re: [L4D2] Airdrop
Maybe add a setting or cvars to add the chance of what spawns inside the boxes so players can pick what they want from the boxes and what they shouldnt get from the boxes
Maybe add a sound affect when opening the boxes the hitbox to opening the boxes seems to be a bit far off the box itself maybe add a Variety of type of boxes to pick from in a cvar? someway of making the spawn only happen once the survivors can see the sky so it doesnt spawn ontop of a building where the survivors can not reach? maybe add a way to slow down the drop of the boxes so survivors would see it and have to pick to wait for the boxes or leave kind of thing? kinda like phoenix0001 idea of putting a parachute on them a video will be added of my test run of this plugin in a bit ~~~ https://www.youtube.com/watch?v=SuxR_5DFDm0 ~test video~ |
Re: [L4D2] Airdrop
In the holdout mutation after the airdrop hits the ground, is attached a flare to it, maybe would be cool to add that. (with a convar to enable/disable)
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