Zombie Outline
7 Attachment(s)
Zombie Outline Version: 1.0 Description:
Zombie Outline Commands:
Addon Commands:
Installation:
I have uploaded few more addons. They are not necessary to have, but they improve the game experience and kinda add few more dimensions to the mod. If you want them, simply download and extract the "cstrike" folder from each addon (zip) to your game directory. Addon descriptions:
Before you start commenting why haven't I put these as seperate plugins in new threads, well, there ARE DEFINITELY better plugins you can find that do the same thing, I have made these only for one sole purpose, and it is for improving Zombie Outline. So, I don't see the point of putting them there. Configuration:
How to play: In order to be able to play, you must create yourself a "workspace" (basically sign yourself in the mod database, so your progress can be saved and similar). Nothing too chumpy, all you have to do is in the mod menu (default "/zomenu"), select the "Configuration" option and you will see "Create Workspace". Select it and you are ready to go! There are plenty of reasons why I didn't automate this. Debugging is the first and most important, but it is a long and boring story, so I will skip it. Known glitches:
If you have any questions, problems or anything else, leave a reply here or a comment on the youtube video. |
Re: Zombie Outline
Everything is seems to be working apart from the downloading of the server files, for some reason it downloads them into the cstrike directory and no further
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Usually it should download models/player/slow/zombie_package/slow_1.vvd But its downloading like vvd/slow_1.vvd |
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Hi,
I would like to give an idea, for a CSS / CS:GO server. It's a zombie riot mod, where the object of the server is a bit different. There is a portal, an the object for the humans, is to open the portal. Before they do this, they need to collect ammo, guns (Which is ransom spawned in the map) Before the portal is opened, there will be some zombies, but not so many. When the humans open the portal, they will have to survive for 5 min. before they have to be in the portal, and then win - you only win, if minimum 1 player is in the portal - when the portal is opened, there wil spawn more zombies + one random zombie boss - the zombies will get faster, stronger and do more damage, the closer to finish it is. The players are able to kill the boss, but it is not necessary for them to do so. They will be using !zprops, so they can spawn boxes, and so on + a torrent, that can kill the zombies - the torrent will dysfunction after time (The same torrent, as used in Half-life 2) Her is a more detailed description It is a zombie mod - inspired by Zriot. The object is simply different than in Zriot. In Zriot, it goes from Day to Day, after you have killed a speciel amount of zombies. In this mod, there are no Days. There is a portal, witch is the object. CT team (The humans) have to do 3. things. 1. collect ammo and weapons (Spawned randomly around the map), and then open the portal 2. Survieve in an amount of time (My idea is 5 min.) 3. be in the portal, as it closes. You could say the portal is a teleporter, and it needs to charge for 5 min. If you are not in the teleporter, you die. If there are 1 (or more) CT's in the portal, as it closes, the CT's win. About the zombies. There are an amount of Zombies, to start with, before the portal is opend. When the portal is opened, the amount of Zombies will increase. The zombies wil also do more damage, walk faster and have lower gravity. All these things (Amount, HP, speed, damage and gravity) will increase over the 5 mins the CT's have to survive. Thereby, it becomes harder and harder. There wil also be a zombie boss. A randomly chossen one. The boss will apear, as soon as the portal has opened. It is possible for the CT's to kill the boss, but it is not the object. In other words, it dosen't change anything, when the boss dies, exept there no more are a boss. I realise that this is a giant plugin, and that it would take time! But if any of you, would like to do this, add me on steam (Mester Skunk - højt på strå) Or post here / write a private message. Sorry for bad English, i am Danish, and i am dyslexic, so it is a bit hard Thanks for your time, Best regards, Mester Skunk - højt på strå |
Re: Zombie Outline
I have a question about this plugin. Should I install Zombie Outline to a fresh CSS or will it inter-fear with other plugins i.e like the ZHR 1.7 plugin? I did remove ZHR smx and its Cfg before launching ZO.
-------------------------------------------------------------------------------------------------------- VlaxSRB I installed Your plugin just to test it out and this is whats i'm finding. 1. When the round starts using the standard De_Dust map I choose to be a Ct. However, for some reason i only seem to be in Spectate mode. I did the "/zomenu and configuration to get a workspace and even tried the "/spawn" command but still only in spectate mode. 2. I disconnected restarted the game and was only able to join and play as a Ct 1 time untill a zom killed me. then I could only spectate again. 3.The only good news a have is that I saw the different zom types in the game and they seem to be playing ok. 4. I did not try to get the Quake sounds to work due to the "only spectate problem". I can try to make that work after I get ZO to play correctly. Another question I have is: Are we to use the "Custom" folder for the materials, models, sound and weapons or do we just place the ZO files and the models (that were downloaded from the shared site) just in the Cstrike folder? The one and only time I was able to play was very nice. it looks like there in only a bug or 2 keeping me from setting up a dedicated server for ZO. I may have another plugin causing the spectate problem thats why ii'm wondering about conflicts. the "sm list plugins" command shows ZO working, so I think the problem is minor. P.S. I played the Zombie Horde mod when it 1st came out in the early 2000's before Sourcemod. And I still at times host russy's Zombie Horde Reloaded 1.7 using Sourcemod. I love to have two ZH type games to host. Thank's for spending some time resurecting the old ZH mod. Please help.....DBD |
Re: Zombie Outline
VlaxSRB, I decided to install ZO on a new CSS dedicated server download. I added the latest Metamos and Sourcemod. I installed ZO without any "Custom" folders just like Your file folders are set up. I also added my "server.cfg" and a Sourcemod "Admins simple.ini" file. I fired up the server, went to another computer to connect and !BINGO... ZO works just like You claim.
------------------------------------------- The only problem is the spawning thats flakey as your notes state. However, "/spawn" sorta works but the Admins "/fspawn" seem to always work. The "/weapons" for the weaponsmenu also works very well. I love the new Sound effects and the Old School Quake sounds. The downlodaed models are SWEET and give the game some nice varriation. I must say that ZO is almost perfect replacement for Zombie Horde. Very Nice and Excellent work Dude. --------------------------------------------------------------------------------------------------- Also,While I was testing ZO I did get a few players to join in on the CT side. I did not have a bind set up for the Admins "/fspawn" and I was still getting accustomed to the interface and was too busy to spawn them then, so they left to game due to the spawn problem. The Zoms health is a bit too high and CT players seem to run out of ammo. I installed a Unlimited Ammo plugin and a Unlimited Nade plugin until I can twek the Zoms health down a bit. P.S. My post above was a bit premature because It was installed on a server with a stale MM and SM with lots of plugins.... DBD |
Re: Zombie Outline
L 10/17/2015 - 12:58:37: SourceMod error session started
L 10/17/2015 - 12:58:37: Info (map "de_dust2") (file "errors_20151017.log") L 10/17/2015 - 12:58:37: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4) L 10/17/2015 - 12:58:37: [SM] Displaying call stack trace for plugin "sm_mapstyle.smx": L 10/17/2015 - 12:58:37: [SM] [0] Line 92, sm_mapstyle.sp::CreateSkyMenu() L 10/17/2015 - 12:58:37: [SM] [1] Line 37, sm_mapstyle.sp::CreateMenus() L 10/17/2015 - 12:58:37: [SM] [2] Line 26, sm_mapstyle.sp::OnPluginStart() L 10/17/2015 - 12:58:45: [SM] Native "ReadFileLine" reported: invalid handle 0 (error: 4) L 10/17/2015 - 12:58:45: [SM] Displaying call stack trace for plugin "zombie_outline.smx": L 10/17/2015 - 12:58:45: [SM] [0] Line 30, C:\Users\Vladimir\Desktop\sm\Compiler\cstrike \addons\sourcemod\scripting\include\zo/resources.inc::ZO_PrecacheModels() L 10/17/2015 - 12:58:45: [SM] [1] Line 65, zombie_outline.sp::OnMapStart() L 10/17/2015 - 13:03:24: [SM] Native "IsFakeClient" reported: Client 13 is not connected L 10/17/2015 - 13:03:24: [SM] Displaying call stack trace for plugin "sm_ambients.smx": L 10/17/2015 - 13:03:24: [SM] [0] Line 1194, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::ResetMultikill() L 10/17/2015 - 13:03:59: [SM] Native "CloseHandle" reported: Handle 171500bb is invalid (error 1) L 10/17/2015 - 13:03:59: [SM] Displaying call stack trace for plugin "sm_ambients.smx": L 10/17/2015 - 13:03:59: [SM] [0] Line 1092, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::MultikillCounter( ) L 10/17/2015 - 13:03:59: [SM] [1] Line 1058, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::Event_PlayerDeath () L 10/17/2015 - 13:04:02: [SM] Native "IsFakeClient" reported: Client 9 is not connected L 10/17/2015 - 13:04:02: [SM] Displaying call stack trace for plugin "sm_ambients.smx": L 10/17/2015 - 13:04:02: [SM] [0] Line 1194, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::ResetMultikill() L 10/17/2015 - 13:22:50: SourceMod error session started L 10/17/2015 - 13:22:50: Info (map "de_dust2") (file "errors_20151017.log") L 10/17/2015 - 13:22:50: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4) L 10/17/2015 - 13:22:50: [SM] Displaying call stack trace for plugin "sm_mapstyle.smx": L 10/17/2015 - 13:22:50: [SM] [0] Line 92, sm_mapstyle.sp::CreateSkyMenu() L 10/17/2015 - 13:22:50: [SM] [1] Line 37, sm_mapstyle.sp::CreateMenus() L 10/17/2015 - 13:22:50: [SM] [2] Line 26, sm_mapstyle.sp::OnPluginStart() L 10/17/2015 - 13:22:55: [SM] Native "ReadFileLine" reported: invalid handle 0 (error: 4) L 10/17/2015 - 13:22:55: [SM] Displaying call stack trace for plugin "zombie_outline.smx": L 10/17/2015 - 13:22:55: [SM] [0] Line 30, C:\Users\Vladimir\Desktop\sm\Compiler\cstrike \addons\sourcemod\scripting\include\zo/resources.inc::ZO_PrecacheModels() L 10/17/2015 - 13:22:55: [SM] [1] Line 65, zombie_outline.sp::OnMapStart() |
Re: Zombie Outline
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Greetings! Firstly, SORRY FOR SUCH A LATE RESPONSE! My collage days have started a bit over a month ago (first year), and now I don't have much time to do programming for myself as I had before... Therefore, right now I focus on collage rather than this, unfortunately.. However, if I find time soon, I will see to make a mod as you ask.. It shouldn't take me more than few weeks, but only if I don't have anything else of great importance to do... If it's not late and you still want a mod such as the one you described, only when I find some time, I will try to do so. I can't gaurantee you anything, but if I do get some time, it will be my pleasure :)) I'm always open for some new ideas and perspectives :D |
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