AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   General (https://forums.alliedmods.net/forumdisplay.php?f=58)
-   -   Compatibility with older Scripts / Metamod (https://forums.alliedmods.net/showthread.php?t=36805)

f4int 11-22-2004 06:52

Compatibility with older Scripts / Metamod
 
Hi,
i would want to know if the older AMXX plugins will still work with SourceMod and if a engine like MetaMod is still needed.

Thx 4 reply

BAILOPAN 11-22-2004 12:00

The Source Engine will come with a metamod by Valve, built in.

AMXx plugins that rely on engine specifics will not work. We also won't heavily attempt to make them backwards compatible, especially if we don't use Small as the scripting language.

But we'll see :)

Dygear 11-22-2004 15:55

Hehe, last I looked, it was a dead lock between Small and JS.

imported_malex 11-22-2004 16:16

It's not as close as you think, Dygear. :)

\malex\

usbongteam 11-22-2004 16:21

there you have it, input from the dev team.

small it is! :P

hondaman 11-23-2004 04:24

I dont code. So my opinion probably means nothing. But from a logical standpoint, it would seem easier for all the coders who have already learned small, to continue to use the same language.

hondaman
www.hardgaming.com

FullThrottle 11-23-2004 11:45

Well it is always nice to stay with the tryed and true way of doing things. The only problem is when it is a new product you have to look towards the future. Small just doesn't have the power a lot of other languages have. Plus you just can't change languages half way down the road or you are basically throwing away all the plugins everyone has written before you decided to switch.

BAILOPAN 11-23-2004 11:50

We're not here to continue old standards. If that were the case, I'd take the AMX Mod * code base and just slap in the HL2 engine functions.

Things need to change. Small is an impedement to progress, as are many AMX Mod concepts (including the OLOcode base).

imported_VashX 11-24-2004 10:59

would it be possible tho to create a module or plugin that translates old amxx code into hl2 engine code so that it would work or would that be too unstable.

but if your were too make source mod work with hl1's engine and hl2's engine you could controll all your servers with the same type of mod.
plus if you build in some type of web control so that you can monitor all your servers that use source mod then you could manage all your servers at once.

devicenull 11-24-2004 13:01

For 90% of the old amxx plugins, it wouldn't be smart to automate their conversion. They will need changes to make them run better anyway :/


All times are GMT -4. The time now is 12:49.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.