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-   -   [L4D2] Lost Finale Fix (https://forums.alliedmods.net/showthread.php?t=281912)

cravenge 04-24-2016 07:06

[L4D2] Lost Finale Fix
 
1 Attachment(s)
Another original plugin, hopefully it will help servers with custom campaigns especially Lost.

I wanted to share this to you all because I noticed that whenever loading the finale map of the said custom campaign, players die because they were spawned below the saferoom. In rare cases, all players are spawned below too, resulting to repeating mission losses.

What this plugin simply does is create a repeating 1.0 seconds timer to teleport all survivors to the given coordinates and 10.0 seconds to stop the teleportation. It will automatically disable if current map is not the finale map of Lost.

I made this simple one with yet another simple coding that teleports all spawned survivors back to the coordinates of the start saferoom. I got them through "getpos_exact" game command.

For those who know how to tangle with codings, please give me suggestions on how to add checks for falling survivors and getting their "m_vecOrigin" entprops, and improve this plugin.

Oh, and if you know any other custom campaigns that spawns survivors below the saferoom on any map, I'll be glad to add them in this plugin. Custom campaign can be downloaded here

Quote:

Changelog: 04-24-16
- First release.

Mi.Cura 08-31-2018 16:34

Re: [L4D2] Lost Finale Fix
 
Hi Cravenge,

I have problem on my servers for 20 players and I do not know if this plugin can help me.

Sometimes players joining the server when the final map is in progress, it spawns in the safe-room, and in some cases it is locked in the safe room.

When I'm on the server I can teleport it, but I'm not always on the server.

I use the Crasher (anti-speedrunner) plugin but I disable the teleport so as not to disturb final maps with search and collect gas cans.

Can this plugin help me?

Players who enter into final matches and spawn in the safe-room will be teleported to the game?

Spirit_12 08-31-2018 17:11

Re: [L4D2] Lost Finale Fix
 
Please use transitional syntax. There is absolutely no reason for the newer plugins to use older syntax.

Also this sort of problem can be sorted out with Stripper source as opposed to hardcoding the coordinates into a plugin.

Lux 08-31-2018 17:36

Re: [L4D2] Lost Finale Fix
 
Quote:

Originally Posted by Spirit_12 (Post 2613100)
Please use transitional syntax. There is absolutely no reason for the newer plugins to use older syntax.

Also this sort of problem can be sorted out with Stripper source as opposed to hardcoding the coordinates into a plugin.

Nothing wrong with old syntax :P

Mi.Cura 08-31-2018 17:49

Re: [L4D2] Lost Finale Fix
 
Hello Lux,

I am still in doubt, this plugin helps in the problem that I reported in the previous post?

Thanks for your help!

Lux 08-31-2018 18:26

Re: [L4D2] Lost Finale Fix
 
Quote:

Originally Posted by Mi.Cura (Post 2613105)
Hello Lux,

I am still in doubt, this plugin helps in the problem that I reported in the previous post?

Thanks for your help!


Sometimes players joining the server when the final map is in progress, it spawns in the safe-room, and in some cases it is locked in the safe room.

Edit: what plugin you using for more survivors?

I don't think working around a problem caused by another plugin is a smart idea, whatever plugin that spawns the survivors should spawn them in the correct places and manage them correctly.

Spirit_12 08-31-2018 19:01

Re: [L4D2] Lost Finale Fix
 
Quote:

Originally Posted by Lux (Post 2613104)
Nothing wrong with old syntax :P

There is no benefit either and in my opinion this will confuse new coders when they look at source code.

Mi.Cura 08-31-2018 19:33

Re: [L4D2] Lost Finale Fix
 
Quote:

Originally Posted by Lux (Post 2613117)
Edit: what plugin you using for more survivors?

I don't think working around a problem caused by another plugin is a smart idea, whatever plugin that spawns the survivors should spawn them in the correct places and manage them correctly.

Hi Lux,

I'm use multislots.smx

Lux 08-31-2018 19:55

Re: [L4D2] Lost Finale Fix
 
Quote:

Originally Posted by Mi.Cura (Post 2613126)
Hi Lux,

I'm use multislots.smx

Use something else not multislots.

ABM?


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