Re: [TF2] PropHunt (the Original)
I have looked everywhere for mm:s 1.8 plz link me
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Re: [TF2] PropHunt (the Original)
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Re: [TF2] PropHunt (the Original)
Thx
How do you add the SetFailState and where do you add it? Soz im not a programmer so plz help me out. |
Re: [TF2] PropHunt (the Original)
I am unable to compile this.
It seems the tryRemove() function is missing from the sp. |
Re: [TF2] PropHunt (the Original)
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Anyway, it's zipped now and I can confirm it compiles correctly. |
Re: [TF2] PropHunt (the Original)
Fixed it. Thanks :)
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Re: [TF2] PropHunt (the Original)
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Re: [TF2] PropHunt (the Original)
Well played. Congrats.
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Re: [TF2] PropHunt (the Original)
Couple of problems we had while testing
Sometimes the red team would not able able to see their current body in third person, rather their dead body from the previous round. also: Code:
L 10/23/2009 - 17:58:23: [SM] Native "SDKCall" reported: NULL not allowed |
Re: [TF2] PropHunt (the Original)
Check that you installed the Data Pack correctly.
Also the offsets in givenameditem.games.txt might be wrong for your OS. |
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