AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Unapproved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=109)
-   -   [TF2] PropHunt 1.93 (https://forums.alliedmods.net/showthread.php?t=107104)

Rare07 10-23-2009 12:24

Re: [TF2] PropHunt (the Original)
 
I have looked everywhere for mm:s 1.8 plz link me

Geit 10-23-2009 12:29

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by Rare07 (Post 969950)
I have looked everywhere for mm:s 1.8 plz link me

http://www.sourcemm.net/mmsdrop/1.8/....8.0-hg657.zip

Rare07 10-23-2009 12:51

Re: [TF2] PropHunt (the Original)
 
Thx

How do you add the SetFailState and where do you add it?

Soz im not a programmer so plz help me out.

toazron1 10-23-2009 13:47

Re: [TF2] PropHunt (the Original)
 
I am unable to compile this.

It seems the tryRemove() function is missing from the sp.

Darkimmortal 10-23-2009 14:16

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by toazron1 (Post 970010)
I am unable to compile this.

It seems the tryRemove() function is missing from the sp.

Seems the forum jumbled up all the code :/ (functions put inside other functions, comments taking out hundreds of lines etc.)

Anyway, it's zipped now and I can confirm it compiles correctly.

toazron1 10-23-2009 15:24

Re: [TF2] PropHunt (the Original)
 
Fixed it. Thanks :)

emuzombie 10-23-2009 15:33

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by Darkimmortal (Post 969898)
That would suggest that, for some reason, the code that runs when M1 is held is always running, resulting in choppy, server-side movement.

Also your DukeHacks is out of date (0.1.9 instead of 0.2.0) - that might be the cause.

Yep, I updated dukehacks and now works as it should. Thanks.
Quote:

Originally Posted by Darkimmortal
Seems the forum jumbled up all the code :/ (functions put inside other functions, comments taking out hundreds of lines etc.)

Anyway, it's zipped now and I can confirm it compiles correctly.

Thanks, I thought I was going crazy looking over the code. Glad to know I wasn't

msleeper 10-23-2009 15:54

Re: [TF2] PropHunt (the Original)
 
Well played. Congrats.

toazron1 10-23-2009 18:02

Re: [TF2] PropHunt (the Original)
 
Couple of problems we had while testing

Sometimes the red team would not able able to see their current body in third person, rather their dead body from the previous round.

also:
Code:

L 10/23/2009 - 17:58:23: [SM] Native "SDKCall" reported: NULL not allowed
L 10/23/2009 - 17:58:23: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 10/23/2009 - 17:58:23: [SM]  [0]  Line 2054, C:\Programming\SourceMod\prophunt.sp::GiveWep()
L 10/23/2009 - 17:58:23: [SM]  [1]  Line 2298, C:\Programming\SourceMod\prophunt.sp::Event_player_death()


Darkimmortal 10-23-2009 18:07

Re: [TF2] PropHunt (the Original)
 
Check that you installed the Data Pack correctly.

Also the offsets in givenameditem.games.txt might be wrong for your OS.


All times are GMT -4. The time now is 05:09.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.